Quote: "First one is possible, I think, by using a numeric HUD, but I'm not sure....."
No it is not possible to display the timer using a numeric HUD at this time.
The reason is that the numeric HUDs are associated to a HUDTYPE...
HUDTYPE=1 (Lives)
HUDTYPE=2 (Health)
HUDTYPE=3 (Ammo)
There is no HUDTYPE for the timer.
I was hoping that Lee would add a few HUDTYPEs for displaying the Global variables.
However, now that we have 99 of them instead of 5 it would have to be limited to a few instead of all.
I doubt we will get any new HUDTYPEs soon, but I have no clue as to what Lee will do next.
I have already made a script system for displaying the globalvar1 as a six digit number.
This gives me a running balance of the variable since I use it for an in-game cash system.
So, I could get a display working off the timer now that we have variables with v109, but not with a numeric hud.
My cash system uses 10 seperate images (0-9) to create the huds for each digit, instead of one condensed image like the numeric displays.
So yes, number one can be done, and yes I will script it for release in a pack.
Although I have to finish the cash system first for its release, which is almost done.
The scripts are finished and you can see them in action in the video in the STORE SCRIPTS thread.
I am still working on the items used to hold the scripts, so once those models are done then I'll release it.
Here are my scripting plans to utilize the first 5 global variables...
1) Used to hold Cash value
2) Used as a Counter for the Cash Display
3) Used for displaying Timer Minutes
4) Used for displaying Timer Seconds
5) Body Armor
Once these are finished then I'll make plans for more.
So don't worry, crazy things are going to happen now that we have variables. (v109 is still in beta but im not waiting)
Quote: "Also, does anybody have a script that limits the number of weapons the player can have and when they want to get a new weapon they must swap a weapon? Thanks. "
As said before that one is not possible, because the plrdrop action is non-functional at the moment.
However Plystire and Airslide have both mentioned considering adding that action to their modified engines.