ok, my screens arent to good so im just gonna upload a quick build of the game, so far I have:
Taken out the water
Added better lighting (still not perfect but better)
Added more clutter, crates, and what not
Tried to improve some of FPSCs lacking AI with Intellimatter ( AI is no where near final and is still horrible but fixable, if anyone would like to give me a tip on how to change their range, cause view cone doesnt change that, they still see me from 1000 miles away.)
Removed bathroom to fit more with a hotel lobby theme, but kept door and shape to add a depth effect i guess.
I have not:
Done a lot of things
Things to look forward to:
Better Lighting
Better AI
Better and more fitting textures than "thug_1_d2.tga" for the thugs
Allies, whats a SWAT team without em?
Some way to progress story, maybe i can learn anim8tor and do some cool scenes
Multiplayer?
More levels of course
Less of a run and gun feel
More starting weapons like a shotty and some grenades
and Zombies! yes, they fit in the plot.
And something I forgot in the last post;
Setting of the level: Run down hotel crawling with drug dealers and addicts (hence the crates, messed up walls, out of place items, and well, thug models). The target in this level is a drug lord who has been on the most wanted list for some time, his location was just recently revealed. You have to take him down without hurting the innocent, or at least try not to hurt the innocent.
Im having issues with the attachment part so heres a link
http://files.filefront.com/SWATa001exe/;9838775;/fileinfo.html
Lemme know what ya think, plz dont take AI into consideration, its just not ready yet, too knee deep in school work to work it out right now.