I was trying to word my problem within a short title, but it really didn't work.
I'm making a series of rapid survival games, games where enemies endlessly spawn and you gotta kill em and proceed to the next area. But, I have an issue. I can make 'em spawn endlessly alright, but when they spawn, their bodies don't stay, even with the leavecorpse.fpi in their destroy section. I think it's FPSC's way of recycling the same entity, but I'd like to find a way so that when you kill an enemy that keeps re spawning, his corpse stays.
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Image per Coffee Grunt.