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Newcomers DBPro Corner / I am getting no where please help

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pentagon51
21
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Joined: 31st Jan 2003
Location: United States
Posted: 1st Jul 2003 08:14
alright I bought dbc and I played with that for a while now I bought dbpro and I spend time with it but am not getting the hang of it.
Please somebody let me know where I went wrong
I started on a rts and realized uh no I don't think so then I thought het why not a 3rd person and that didn't work now I am stuck with screensavers I am going nowhere and it pisses me off
How did you start?????
With what type of game etc...
thank you

either I am completely stupid or maybe the drugs when I was younger???who knows
for the blood and honor
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 1st Jul 2003 09:29
alright, if your new and you want to get a structured working environment going heres some tips that may work for you.


REAL ENVIRONMENT
Buy a new notepad for a larger project and a grid pad
It always helps to write down your stuff as neat as possible way before you think about coding it
Write down every fricken idea that comes to mind.
Write a number to the left of it as to how hard you think it will be.
Ask yourself does it apply to the whole games concept, and does it mesh into other areas of the game well.

cull the list down and perhaps draw some diagrams to express components.

use a spreadsheet program to calculate some formula prior to the coding of the problem at hand.

keep a todo list for each project and numerically value the problems in priority


DIGITAL ENVIRONMENT

create a master folder for DB and these will be your work files
outside of the installs should you want to re install safely and the folders make it easy to back up all of your work.

in each of these folders create another called snippets / examples / whatever.

Start to build snippets that you think you would need for all of your games. Think about a small snippet that detects the users environment and writes that to a file.

place it in a folder name it something very obvious and move on.



if you make improvements then add a numerical sequence to your test folders
eg:

say i had 3 folders in my camera tests with better code each time but still the same variables and structure.

camera_test_1
camera_test_2
camera_test_3

This way your building examples to use later as components to something larger.

Create a new master folder for any new project.
Inside the master folder you want to create two folders
Folder(1) is the actual game data and structure only
only insert the data in this folder you would want in your game
be a file nazi about what you put in here for your projects.

Folder(2) is the work files that crunch down to make the game data.
These files may also be tests but they are essentially rough drafts or work in progress files before they are streamlined for insertion into the game.


Study making your stuff into functions, this way its very easy to make a faster modulised project using your own well known and loved functions.

Practise manipulating data in every way.

Try a new command you might have never explored once a week if that.
Each new command you get a grasp on adds to your arsenal with regards to killing problems and identifying bugs.

BACK UP YOUR WORK LOTS

use a cdrw if you want and back up over this each time or datestamp a series of cdroms as you back up.


CLEAR YOUR WORKSPACE

Clear it up and remove the clutter, it can help to focus.

turn off the tv and play music or close the door whatever lets you keep focus for a length of time really helps, dont forget to get up and move around so perhaps set a timer.


HAVE FUN

You have an opportunity here to make something pretty spectacular if you pay attention to DBs coding rules you can make it sing.

um yeah i hope that helps somehow

Nilrem
21
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 1st Jul 2003 19:15 Edited at: 2nd Jul 2003 20:28
Do what Indi said Pentagon, but you sound like you're a bit like me, I like to have a structured environment and fooling around with the commands wasn't the way for me (not most of the time) so I bought the DBP book to teach me the basic/core commands from there it is much easier to fool around the commands because you have some background knowledge and a better understanding of the way code works in DBP.

I hear and I forget. I see and I remember. I do and I understand.
pentagon51
21
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Joined: 31st Jan 2003
Location: United States
Posted: 2nd Jul 2003 03:29
well thank you guys alot and about the notepad writing ideas and what not i have 7 notebooks so far of ideas about games but the 1 command at a time is a great idea
by the way i am going to make a cock fighting game
a little stupid but hey why not
any more ideas people jcust let me know

for the blood and honor
Nilrem
21
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 2nd Jul 2003 20:29
No-one?
Come on what an opportunity....



I hear and I forget. I see and I remember. I do and I understand.
GameTiger101
21
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Joined: 24th Jun 2003
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Posted: 3rd Jul 2003 05:16
I am super new to DBP myself, with some programming background. I havent played with any builds yet. I am just printing out "demo" code and reading it, line by line, and making notes and check marks when I understand it. When I dont understand, I try really hard to focus and then post questions here.

In a week or so I will actually start to write code of my very own!

-GameTiger101

adr
21
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Joined: 21st May 2003
Location: Job Centre
Posted: 3rd Jul 2003 15:32
Quote: "by the way i am going to make a cock fighting game"

If you need a stunt cock for some motion capture, I'm yer man.
Nilrem
21
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 3rd Jul 2003 15:35
Hahahahaha LOL!!! Very funny Adrian, though he'll need someone more trained up, someone with a bit more... ya know...

I hear and I forget. I see and I remember. I do and I understand.
adr
21
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Location: Job Centre
Posted: 3rd Jul 2003 15:36
Those special moves can be a little painful
Nilrem
21
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Location: United Kingdom
Posted: 3rd Jul 2003 15:37
Nothing I can't handle, my stunt name is 'Lucky 7'.

I hear and I forget. I see and I remember. I do and I understand.
Nilrem
21
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Location: United Kingdom
Posted: 3rd Jul 2003 15:39 Edited at: 3rd Jul 2003 15:39
Me and Adrian have conversed, and have decided to wihdraw.
Quote: "adrian says:
nothing worse than having your precious thread hijacked
"


I hear and I forget. I see and I remember. I do and I understand.
spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 3rd Jul 2003 17:02
Two cocks enter the ring (ouch!), let battle commence.

Cock number 1 is a feisty little thing that thrusts about furiously.

Cock number 2 is big and muscular and stands proud.

After much thrashing about it starts to rain.

Cock number 1 puts on his raincoat. He is now a safe cock.

Cock number 2 is losing and his body goes all limp until he dies.

Cock number 1 is the winner.

The audience go home but will probably come again.

R Tape loading error
Nilrem
21
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Location: United Kingdom
Posted: 3rd Jul 2003 18:35
Lol Sonic, I'd say this thread has been hijacked.

I hear and I forget. I see and I remember. I do and I understand.
pentagon51
21
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Joined: 31st Jan 2003
Location: United States
Posted: 3rd Jul 2003 19:29
so you guys enjoy the idea of cock fighting then huh
how old is everyone in theses forums???just wondering
12-14 yrs???
simple question and needed a simple answer
thanks but no thanks

for the blood and honor
adr
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Joined: 21st May 2003
Location: Job Centre
Posted: 3rd Jul 2003 19:44 Edited at: 3rd Jul 2003 19:52
I'm 22. And don't spit your dummy out if annoying shit happens on the internet, that's just the way it can happen. I did feel bad after a while though so I stopped.

Also, the is it not just a little bit funny how in a topic titled "I'm getting nowhere", your thread gets hijacked by willy jokes?

Anyway, I got started by thinking of a simple game I'd like to remake. I chose Jumpin Jack'son on the Amiga. I think the most important thing is not to get bogged down with graphics/models at first. My first game was made using mspaint, spheres and cubes.

You can have the source code if you like...

Do something very simple like pong; You'll learn about physics, texturing, gameplay, menus, sprites - all without needing to model a thing. Perhaps then move onto tetris. It's still simple, but the logic is a bit more complex...
pentagon51
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Posted: 3rd Jul 2003 21:03
so are you saying that you would like a cock fighting game shizzle?
once i get the code complete i shall dedicate it to you
oh the pong yah i started on that and it was fun but i am talking more 3d style issues thats my trouble for some reason
i must be slow but thank you all for the help and the jokes oh by the way if jokes are said to me sarcasm is right around the corner have a little sence of humor shizzle i do maybe mine is a little more dry then yours i suppose

for the blood and honor
pentagon51
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Posted: 3rd Jul 2003 21:06
oh yah i was going to name it
when cocks attack
anyone have a better name for my game???
just chime in when you think of one
oh and when someone passes a level in
"when cocks attack" should it get harder for the cocks???

for the blood and honor
adr
21
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Location: Job Centre
Posted: 3rd Jul 2003 23:18
You're just clutching at straws now. Innuendo is the semi-inadvertent allusion to something risqué. Or is that a double-entendre? Anyway, either way, it's getting a little dry...

As for the 3d, I find it's much easier than 2d - hell, I wouldn't even have a clue on how to do something 2d in dbp. The only problems occur when it comes to collision.

On a serious note, I would be interested in a cock fighting game. I'm just curious as to how you'd go about it - an FPS? Surely not...
GameTiger101
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Posted: 4th Jul 2003 02:02 Edited at: 4th Jul 2003 02:06
I cant help it... Cock Fighter?.. A first person shooter.

Wow...

I would go with ANY title that does NOT include the word cock.

-GameTiger101

p.s. Cock fighting is not legal in most countries. Cock lovers could become very irate.

pentagon51
21
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Joined: 31st Jan 2003
Location: United States
Posted: 4th Jul 2003 20:24
yah i have all my issues with collision also but i am going to just sit down and deal with it.
seriously though does anyone have a good name for it without a joke
you know i was contimplating 2d or 3d for this game though
i was going to have mainly an arena for the game probably turn it into a multiplayer online game w/3rd person perspective
if anyone is interested i will put up a screen shot or two when i get it together
thanks shizzle for the help
i need a name for the game people
any ideas at all will help
would this be a bad idea?

for the blood and honor
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 10th Jul 2003 13:17
whatever was your most favorite game as a kid would be the culmination of your primal fun memories & experience.

if you can tap into that aspect then you have found pandoras box for the game creator.

Shiima
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Joined: 1st Jul 2003
Location: United Kingdom
Posted: 10th Jul 2003 21:04
Rooster Rumble
pentagon51
21
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Joined: 31st Jan 2003
Location: United States
Posted: 12th Jul 2003 21:31
rooster rumble now that is not to bad at all
thanx

for the blood and honor

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