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Work in Progress / Save Freddy!

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Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 21st Mar 2008 21:06 Edited at: 21st Mar 2008 21:08
Freddy's evil twin brother Travis has Freddy trapped! And, sheesh, can he keep a grudge!

Freddy is trapped behind a wall where only a few feet above, Travis is dropping bombs down to kill him!

While the bombs roll down the cement, it is your job to use the mouse and drag the bombs away from Freddy to safety!

Harder yet, there's red bombs AND blue bombs! If two different colored bombs were anywhere near each other, the resulting explosion would be catastrophical! This huge explosion would kill anyone in a 5 mile radius.

So you must drag the blue bombs to the blue field with the blue carpet to the left, and the red bombs to the red field with the red carpet to the right.

Even worse... once all the bombs for the level have been released, the 5 second explosion countdown begins! When this timer reaches 0, all the bombs should be in their rightful place... or else!





Each of the 5 levels of the game have more bombs that go faster and faster. It is your job, simply, to SAVE FREDDY!

But, the task is not as simple as it sounds.







!Download the Demo!







-------------------------------------------------------------------
(Note to forumerz)
The finished version will contain any good suggestions
you make, a real title screen, instructions, actual
explosion animations, and just a huge re-polish of the
game!
So DOWNLOAD the demo, and MAKE teh suggestions!
Thanks.
-------------------------------------------------------------------


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Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 21st Mar 2008 21:35
This reminds me of that one mini game in Super Mario Bros DS (or whatever the name is). Looks good, I'll download in a sec.

Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 21st Mar 2008 22:39
Thanks Inspire.

Well, I'm getting the feeling that it might be to hard. My older brother, the most hardcore gamer I know, only got to level 2 and then flipped out and quit.

I'd like if the demo downloaders could tell me if they beat it... or not. Thanks


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Roxas
18
Years of Service
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 21st Mar 2008 23:02 Edited at: 21st Mar 2008 23:11
Lol.. Too much Nintendo DS games ?

Anyways it was amazing like i almost felt that i was touching the bomb.. LIKE IT WAS REAL DUDE! Then i had to run into bathroom before i let something to come into my pants... Wait? What the heck im talking about!? Yea it was cool..

Your signature has been erased by a mod because it was too big
Pet A Mizzle
16
Years of Service
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Joined: 2nd Mar 2008
Location:
Posted: 22nd Mar 2008 00:14
THat game is friggan AWESOME!!

BUt it's to damned hard! I always loose on level 3. Dx

Also sometiems when I put the ball on the edge but still all in the blue/red marked area I die, is it cause it's not in the Wood?

Very good though! I think there should be POWER UPS! Yesh! Mwuahahahahaha!!

Grrrr you ALL!
Agent Dink
20
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Joined: 30th Mar 2004
Location:
Posted: 22nd Mar 2008 01:14
Beat it. Ok, here's my take on it all.

It has potential. I think it's kinda a bit repetative. Maybe later levels there should be more bomb colors? It'll make you think more. 2 colors seems too easy. Some form of powerups would be cool, like one that will slow down all the bombs for a short time or maybe freeze the bomb throwing bad guy so he can't toss them for a few seconds allowing you to catch up.

One thing I noticed is if I accidentally let a bomb get past and I'd scramble to go catch it and try to keep up with them I'd toss the bomb into the carpet zone only to have one get pulled out the bottom. I think you need to make sure your "pick object" code can't pick another object until the mouse button has been released. Otherwise people (like me) will accidentally pull bombs out of the boxes. That map appears to be a 3DWS map. When you load the object change the texture mode parameter to 3. This will make the lightmapping look more vibrant.

Ummm... Oh yeah. I played it with my graphics tablet and it was even more fun, I guess kinda like a DS game even more now! So that could be a selling point I guess hehe.

Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 22nd Mar 2008 01:25
Thanks Roxas, Pet a Mizzle, and Agent Dink

Dink, that's a lot of great advice, thanks tons!


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SunnyKatt
18
Years of Service
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Joined: 16th Sep 2006
Location: USA
Posted: 22nd Mar 2008 01:37
Can you make that first screenshot smaller? Now I have to scroll over to see the end of all these messages...
Downloading now, play later, comment later later.

Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 22nd Mar 2008 01:56
Really?
TGC auto scaled the image to 800x640 here... what resolution are you running mate? :S

Working on this tomorrow. Updates will come.


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aluseus GOD
17
Years of Service
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 22nd Mar 2008 06:33
Quote: "Super Mario Bros DS "

I officially hate you. You just disrespected IT. (just playing man)

support THE FUGHTHRITS!
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 22nd Mar 2008 07:08
Beat it like a trained monkey, needs more colors. And is the FPS Cap 33 FPS?


Image made by the overworked Biggadd.
dark coder
21
Years of Service
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Joined: 6th Oct 2002
Location: Japan
Posted: 22nd Mar 2008 07:16
Dunno why some people think it's hard, I got to level 5 and got bored, as Dink said the balls need to only be released when you release the mouse and the game needs more variation.

Agent Dink
20
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Joined: 30th Mar 2004
Location:
Posted: 22nd Mar 2008 08:57
Oh, one more thing. I accidentally tossed a red bomb into the blue carpet box. That's not good... All the blue bombs overlap it! I can't get it back out too easily!

Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 22nd Mar 2008 17:18
Keo C,
Yes, it's capped to 30.

Dark Coder,
I'll work on that. Also, thanks for your help

Agent Dink,
Ah, yes, I have a solution for that too.

Thanks for all the good advice. I'll get working on it.


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Data
19
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Joined: 26th Nov 2004
Location: Winnipeg,Canada
Posted: 23rd Mar 2008 06:17
Looks very nice! Reminds me of that DS minigame as has already been mentioned..

Jimmy
21
Years of Service
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Joined: 20th Aug 2003
Location: Back in the USA
Posted: 23rd Mar 2008 16:45
I couldn't save him!

I couldn't save... Freddy...

"Oh hey, nice website Jimmy, it's really nice and fancy." -- That C++ Nerd
Visit. Website. NOW!
White Fang 12
17
Years of Service
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Joined: 28th Aug 2007
Location: In my office coding
Posted: 23rd Mar 2008 21:02
Well the game very good one question are you still working on the how to make an rpg tutorial?

I'm a noob help will be accepted
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 24th Mar 2008 05:17
Thankya Data.

It's alright... Jimmy... It's alright
He'll make it back somehow, I know it.

Thanks White Fang, and yes, I am.

White Fang 12
17
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Joined: 28th Aug 2007
Location: In my office coding
Posted: 24th Mar 2008 15:08
Cool because it was a very very good tutorial and it helped alot

I'm a noob help will be accepted
SunnyKatt
18
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Joined: 16th Sep 2006
Location: USA
Posted: 26th Mar 2008 00:08
My res is 1024x768...
anyway, the game was OK, but you should put obstacles in the room, and have to tilt the room to get the bombs to roll into their areas in a time limit.
THAT would be fun.

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