Quote: "...well i got a car (immobile) want it to explode, play an anim and spawn the wrecked car."
...Anja Viotile, I've had good success doing something similar to what you're after by:
1. Creating a DAMAGED version from the ORIGINAL entity. Import it into
FPSC.
-Set the DAMAGED model's PROPERTIES to SPAWNATSTART=NO, etc...
2. Placing both the DAMAGED and the ORIGINAL entity in the level, naming them the same. Use the B KEY to register them properly.
3. Placing any small PROP (
such as a gold bar) inside of the two models listed above.
-Set the PROP to DYNAMIC
-Set the PROP's DEFAULT SCRIPT to DEFAULT.fpi.
-Set the PROP's DESTROY script to DESTROYANDACTIVATE.fpi.
-Set the PROP's ACTIVATEIFUSED to the name you have given the two models listed above.
-Set the PROP's STRENGTH identical to the ORIGINAL entity's.
4. When the ORIGINAL receives damage, and is destroyed, the PROP will be destroyed as well, and call the DAMAGED entity.
As long as the placement remains the same for both entities, the illusion works quite well...
I've done this with numerous auto turrets to give the drastic visaul cue, that the darn things are dead! With explosions, it is nearly seamless, and looks great!
Hope this helps. If you have any questions, feel free to ask.
Thanks,
Seth Black
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