***UPDATE***
Programs I intend to use:
DarkBasic Professional
FPSC x9*
AC3D (UV mapping while modeling, no more pesky poly limits for loading in models)
3D World Studio Builder Edition
Dark Shader
Texture Maker 3 Pro Edition (Genetica Pro is $350; I was considering buying standard which was $130-ish, but then again, it wouldn't suit my needs)
Character shop
I've studied these and hey, one-time purchase.
(Various others for later stages of product development)
Yes, you need a diversity of software to create a complete game. At least they're all from the same company.
(Ah, yes, and I may still release things for FPSC if I can't get parallax mapping which would not need said technique anyways)
Cost: Over $300**
(Anyone who knows of bundle packs do not hold your peace)
*Though I would not use for a game I made outside of testing - it just doesn't offer enough power. 100x100 space limit, confusing shader implementation, and the inability to specify collision with a separate .x file without a lot of complicated AI (AI for collision???) encoding are my primary grievances. Also, I'm a bit put off by this rush to move on to a new, untested platform at the expense of further development of FPSCx9 - I mean, people with Vista get it for DirectX 10 or for the pretty, overcomplicated interface - for a former garage programmer, Gates sure is fast to waste good CPU and RAM these days.
Really, though, my school is putting Linux on its comps, and while I have yet to test out its gaming and modeling capabilities, but it looks and runs sweet. I rambled, point is FPSCx9 and x10 should be combined into one universal platform, and then just distribute some polished up internal development tools free to the people who bought x10 or something - you know, compensate them without giving them money *and* subtly promoting your product.
**Time saved is money made.
***ENDUPD***
Attn: I may switch to the DarkBasic Pro platform, though I hope my end-result will be an easily-modifiable shader package which can integrate with the FPSCx9. I'll do what I must, I am learning about this and making progress nonetheless. The good news is when I'm through I'll know this system inside and out and my end-product will need no retrofitting. It's a LOT easier in the long-run that way, trust me.
@ Nighthawk:
I have seen your mod kit and I am impressed by its potential - and believe me, potential is everything. I'm sure I can save any 'constructive' criticism ie. the 'crashing' with FPSC 1.08, etc. (Though it worked fine with me at 1.08, but for brevity's sake I cleaned out that version of FPSC as well as its archive files - the version number is NOT a factor)
***IMPORTANT***
I am having difficulty implementing parallex mapping. I have used it unmodified, placed in specified directory, renamed, etc. I have the 'ultimate shader pack - 2006'. Please advise, step-by-step, what I need to do.
ie:
1. Download pack from www.thissite.com/etc.exe
2. Extract to desktop, rename 'shaderuneed' folder to 'parallax'
Summary:
I need additional documentation for the parallax shader
elint.110mb.com