It seems there are lots of editors available, and I did not really expect to write one myself. I was originally trying to make a level editor, and kept needing something for doing "scripts" and such. My level editor became too cumbersome. I did not want to just toss the code, so I rewrote it as an IDE and added in many oddball things. Instead of using tabbs like BlueIDE I still use MDI like DarkEdit.
This is now a Beta release. But most things seems to be working. The built-in compression tool was used to make the self-extracting exe. So, no installer is required. To uninstall, simply
delete the directory you place it in.
At program launch (the first time) it will ask you the usual questions ....
Where is the DBC file keywords.txt
Where is the DBC help file menu.htm
And then it creates a new keylist.txt file that combines
the keywords with index.htm to create quick-help (in the status bar) and to do context help.
Even though this is pretty cool, what's even cooler is the
debugging and compiler directive options. When it comes to smashing
bugs, these options can really help.
Known issues:
There is a lag during the loading of large files. But after loading, everything runs fine. I tested it with 3000 line apps.
Actually, I tested with my Archon3D game.
Also, my IDE can replace the icon in your exe (fast) and also
compress to self-extracting .exe for distribution.
You can download from
http://www.archonrpg.com/
Sorry there are no screen shots. This is just a MDI app so looks are very boaring, as any good editor should be. It looks alot like MS Write or Dark Edit instead of like TDKs.
Also a simple game created using "wafflemat" (which is included with the IDE) is
http://archonrpg.com/zips/pxvwaffle.exe. See last post for game notes.