If you're using VB 6, I think version 6.2 of the Truevision 3D engine supports it. If not, wait for the Free Version of DarkGDK.NET and test it against the free VB.NET 2008.
But if you're adamant on using VB6 (as that's the interface you'll be familiar with) there are plenty of VB6 games programming resources out there.
Quote: "What, Is there a contradiction in there ashley?"
I think what he is getting at is the fact when C# is object based it has nothing to do with meshes - most modern programming languages can be used to load meshes...mostly through DirectX or Open GL (though some people have tried to create their own renderers and APIs)
'Object based' refers more to how the programming language is layed out - object orientation programming (or OOP) is meant to be more convenient or easier to program with, hence C# is OOP based. C++ can use OOP, but it's more flexible in the fact you have plenty of other things to do with it. VB...can't really comment, similar to C# in many ways (well C# is similar to it, VB is older) and I think it's quite easy to use.
"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant