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FPSC Classic Models and Media / weapons creation tutorial and problem

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Cbielak
16
Years of Service
User Offline
Joined: 26th Mar 2008
Location:
Posted: 27th Mar 2008 01:58
Ok, what I'm making is a Katana sword weapon. I made the model in 3ds max 9 and placed the tip of the weapon at x:0 y:0 z:0 just to be safe. I made an animation.

-I export it as a .X file (after having saved it) and ran it through Entity maker.
-It shows up in the Entity maker but when I place it in my map it's totally invisible! It's not there!
-When I walk over it in-game I don't pick it up either.

I'm wondering what the problem is or if there is any good weapon making tutorial anywhere. I think what it could be is my animation that is the problem. I searched google for a good hour. PLz help i'm very frustrated right now. TNX
petsall
16
Years of Service
User Offline
Joined: 25th Apr 2008
Location: Finland
Posted: 13th Jul 2008 12:02
some tips for animating:
plase 30mm camera in 0.0.0
and lock it on there an set your viev trough it
its nearly perfect fpsc player wiev (that tip is from bond1)
then you need to create the un animated version what is lowpoly
then export it and call it VWEAP.x its weapon what your enemy is holding an them the normal version and export it .x file
call it HUD.x then create new folder on your Thegamecreators/fps creator/files/gamecore/guns/folderwhatyouwant/weaponsname
then you need and put your VWEAP.x and HUD.x in there then you need gunspec.txt (i put one in download and you need sound effects for it then you need texture call it gun-D2.dds and assing it to your model then you can put it to the playerstartmarker

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