'Ello all, I've been working on a little game since about early January, started out as a project for my Game Design class and now that the quarter is over I'm continuing to work on it ^^.
Here is teh design document.
Conscious.EXE
Backstory: A genius lab-employee becomes disgruntled for a yet undetermined reason. In order to exact revenge on the hated laboratory, he writes a computer virus to destroy it, which he dubs "Conscious". This is a new breed of virus which can learn and adapt to new situations, hence the name.
In the game, you play as the virus, and the goal is to eventually destroy the laboratory. I'm not exactly sure of the genre, but I think it's starting to fall somewhere between a puzzle/action game.
Think Zelda-ish. Using the virus, you can control various electronic devices within the laboratory, such as little floating robots, some palm-copters, and some wheeled devices. Eventually you will also be able to transfer yourself into different computers, in order to 'backup' or save the game. When you transfer yourself to another entity, you must first hack past it's security, which is represented by a two dimensional on screen puzzle. The example puzzle that i have currently implemented (It will eventually choose from a random selection), is a bunch of moving dots, each of which you must click on.
Combat takes place between you and the anti-virus software, which also inhabit various robots. So far in my demo game, the 3rd and last room contains a bunch of anti virus robots which shoot at you with electric shocks. These shocks disrupt the integrity of the RAM in your host, and if the RAM integrity drops below 1%, the virus will not have any space to inhabit, and will therefore be destroyed.
So! Here is what I have so far.
My demo version of the game, which includes 3 different levels, plus a tutorial room at the beginning. Four different robots to control, all with different abilities. WIP Music and Sound, and basic AI for the enemy anti virus. The 3 rooms are not complete, I still have to add some extra challenges to them before a demo is released.
Here are some juicy screen shots xD.
Main Menu:
Part of the first room:
Transferring to another robot:
The Box Pusher!
The room in which you push boxes!
Final Battle! Yes I died a tragic death from electricity...the little dots slowly fill up the screen when you die.
In the future! I plan to have at least 10-15 different rooms, with one or two more robots to control. Each room will have a more or less unique puzzle to solve, along with some sort of enemy or other challenge to make it a bit less puzzle-y.
I also plan to have a 'skirmish' mode, in which you and a team of virus programs fight for conquest over lab computers against anti-virus, much like the battlefield series. You will have to 'hack' each computer to turn it to your side, and you can fight enemies with a variety of weapons, based on the robot you are currently inhabiting.
The current team:
Me - Game Design, Programming, Sounds, Music, Modeling/Texturing/Animating
My two other team members from college: Trista & Chris - Level Design, Prop modeling, UI, and other design type things(Like ideas for puzzles, which I am not excellent at coming up with). There aren't really any props implemented at the moment because I'm lazy, but I've got a nice CreateProp function and the models are all gathered in a nice folder for when I need them. ^^
And for those interested, here are the tools being used:
Dark Basic Professional - Programming
Newton Physics Wrapper by Walaber - Physics xD
Audacity - Sound
FL Studio - Music
Blender3d - Modeling/Texturing/Animation
Maya - My teammates like to use this for modeling even though I don't like it. ><
Tell me what you guys think!
This is a random sentence about squirrels.