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FPSC Classic Models and Media / custom model textures for the complete novice

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Duke86
16
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Joined: 6th Dec 2007
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Posted: 28th Mar 2008 10:46
I have just recently "sort of" got the hang of 3d modeling, enough so that I can create my own characters/ weapons and structures. I think I also kinda figured a way to texture them. (at least in 3d canvas). Basically all I did was edited some textures in photoshop and "pasted" them onto the faces of my model.

What I want to know is...keeping in mind I know almost nothing about texturing...how to create the thextures that are combined with the .x file to go into the game. I dont want a plain white character in my game, so how do I create the targa file or whatever that is necessary?

My model is already textured but like I said it doesnt seem to be a seperate file, its just stuck to my .3dc model.

How are the textures I see in the default FPSC characters made? It seems complicated.

Do I have to start over and re texture it with a different method?

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Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 29th Mar 2008 21:35 Edited at: 29th Mar 2008 21:37
Duke,

Here's the obligatory .jpg screenshot, to keep this thread from being locked:



Thanks,

Seth Black

Man Enough? http://s1.gladiatus.us/game/c.php?uid=20217

ARE YOU A LONE WOLF? CLICK BELOW TO JOIN THE PACK.

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henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 29th Mar 2008 22:02
Duke86
you will need to uv map your models take a look here for more info

http://en.wikipedia.org/wiki/UV_mapping
hope this helps

cheers henry

henry ham
17
Years of Service
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 29th Mar 2008 22:09
and here is a tutorial its for max but will give you an idea whats needed

http://oman3d.com/tutorials/3ds/texture_stealth/

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