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FPSC Classic Models and Media / Doors with no animation

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Samus075
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location: Tallon IV
Posted: 28th Mar 2008 18:17
I created a door object, and it has an animation with the door opening. I wrote the fpe and fps files myself, and everything appears correctly, except for the animations. I exported the object from max to a .x format using pandasoft exporter, and said there were 15 frames of animation, because that's what it is when the door opens. But, using the makeentityfromxfile, it says that you put double that for a door, because the system will rewind the animation for the other 30 frames, the door closing. So, I put 0,30 in the fpe script, for the 15 opening, and 15 closing. I'm wondering if I have to actually animate the door closing, or if there's a problem with my .fpe. Here's the fpe file, please take a look and let me know if I did anything wrong. Thanks.


Fpe File:
;Entity Spec

;header
desc = slidingdoor_a

;aI
aiinit = appear1.fpi
aimain = autodoor.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation
model = meshbank\user\slidingdoor_a.x
offx = 0
offy = 50
offz = 0
rotx = 0
roty = 0
rotz = 0
materialindex = 2
soundset = audiobank\scifi\scenery\doors\lock.wav
soundset1 = audiobank\scifi\scenery\doors\close.wav

;visualinfo
textured = texturebank\user\slidingdoor_a_D2.tga
effect = effectbank\bumpent\bumpent.fx

;identity Details
strength = 0
isimmobile = 1

;animationinfo
animmax = 1
anim0 = 0,30

Samus075

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