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john117
16
Years of Service
User Offline
Joined: 10th Feb 2008
Location: Anywhere
Posted: 30th Mar 2008 04:03
xzone is a sci-fi/survival horror game in the year 2460. This is in a series that acts like Star Wars, when the fourth episode came first.
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You were sent out to investigate a wrecked space ship that was lost for 10 years. The ship has zombies, though, created by a nuclear experiment.
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I won't tell u the whole game. Made by LLKB Gaming.
http://www.llkgaming.wetpaint.com/
Nothing for Xzone in the LLKB Gaming site is posted yet...

look for the screen as an attachment:

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Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 30th Mar 2008 07:26
john117. What an original name...

Anyway, you need to post the screeny in JPEG.

dumpus
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 30th Mar 2008 07:45
Yes, JPEG = good.

My advice to you would be:

- Make the rooms less square, and more entites
- More futuristic weapons...this IS 2460, after all.
- More interesting lighting. Where are the lights coming from?

Also, your FPS seems to be a tad low...

*This post will self-destruct in 10 seconds.*
Butt monkey
17
Years of Service
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Joined: 7th Dec 2006
Location: Scotland
Posted: 30th Mar 2008 13:28
Your story is very generic aswell. What you've said suggests you'll be making more of these games. The story is not nearly engaging or complex enough to keep people entertained for a series.


Spartans! Ready your breakfast and eat hearty... For tonight, we dine in Hell!
Drapes#10
17
Years of Service
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Joined: 1st Jan 2007
Location: Sireus 10 Game Studios
Posted: 30th Mar 2008 18:55
Guess I'll save this thread.

SirEus game studios =___MAKING DIFFERENT KINDS OF FPS___=

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Zdrok
17
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 31st Mar 2008 23:57
@ Drapes #10: Thank you, I can now see the pic.
@ john117: Sorry, but work on your game, but I'll give you a 4.3/10 for effort.

A13X
16
Years of Service
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Joined: 21st Dec 2007
Location: Sydney NSW
Posted: 1st Apr 2008 08:16 Edited at: 1st Apr 2008 08:17
Hey AI how'd you get 4.3? Seems like a complex marking criteria...


To John: From that screenie I'd say:

1. Use some lightmapping.
2. Get some more media, the current doors and corridor you have just ain't working.
3. I'd change the gun too, it's not very believable if you consider the date the game is set.

Good luck

-A13X
Zdrok
17
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 1st Apr 2008 14:21 Edited at: 1st Apr 2008 14:23
Quote: "Hey AI how'd you get 4.3? Seems like a complex marking criteria..."

I give people a poor, but not insulting, score. The .3 part, well, it doesn't make sense to go from a 1/10 to an 8/10, there has to be something in between.

EDIT: I give people a score (like 7.6, for example) like that so they can meet halfway for improvements. Sayinbg this so no one pelts me with rocks because I "give everyone bad scores". I don't.

john117
16
Years of Service
User Offline
Joined: 10th Feb 2008
Location: Anywhere
Posted: 2nd Apr 2008 04:00
Thx for the suggestions. I'll make some HUGE changes to it.
A13X
16
Years of Service
User Offline
Joined: 21st Dec 2007
Location: Sydney NSW
Posted: 5th Apr 2008 11:04
Looking foreward to what you come up with.

-A13X
john117
16
Years of Service
User Offline
Joined: 10th Feb 2008
Location: Anywhere
Posted: 2nd May 2008 01:43
I kinda now renamed it to Xdeath. I found out someone took that name.

So many names, all taken!!

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