Last updated: April 6th, 2008 9:57PM
Current version: Alpha 1
World Order website:
http://www.biofoxgames.com/worldorder.php
UPDATE NEWS:
We just finished Alpha 1, with the basic ground work for the game set up. Right now the buildings are placeholders, but in the next version we'll be adding the actual buildings we will use. Also, the mini map will be click-able and there will be deposits(where you collect your primary resource. Unit creation will be created as well, which means the game will be complete enough for demos. I hope to have a video soon to show how the game works, for now the screen shots will have to do.
STORY
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The future of Mankind is looking dim. Recent plagues have swept across the world wiping out over half of the Earth's population, and leaving the rest to bury the dead. But before the dead are buried even for a day, Hell itself breaks free; overflowing with the souls of sinners. This will truly be the final battle of the Human race, fighting the creatures of hell off to survive.
World Order is a Real-Time Strategy (RTS). You will be able to play as two distinct races; the Resistance (humans) and the Damned (zombies/demons). Each race has it's own units, abilities, strengths and weakness that make game play unique depending on which you choose. We plan on making this LAN and Online play, supporting up to 6 players. World Order is also running off the Supremacy engine, masterfully programed by Jrock.
Current features:
=Complete
=Working on
Can navigate the GUI and use buttons
Point and click to construct buildings
Gather resources and handle citizens
Basic mini map works (tracks buildings and camera position)
Building collision and buildings "sit" on terrain
Units can be made and are movable
Setting Spawn points for buildings
Buttons for barracks units
Clickable minimap
Screenshots:
All models in the game at this point are
TEMPORARY