@TheComet
I'll give you the first one, the play object in a loop will only play the first frame, but the other snippets should work which makes me think it is the model. It could be sync but there was no declaration of
sync on in his code. Here's an example:
autocam off
gosub _characters
position camera 0,0,-400
position object 1,-50,0,0
position object 2,50,0,0
loop object 1
loop object 2
do
loop
end
_characters:
rem textures
ink 255,0
dot 0,0
get image 1,0,0,1,2
sync
cls
ink rgb(255,0,0),0
dot 0,0
get image 2,0,0,1,2
rem main character
make object sphere 1,25
make mesh from object 1,1
make object box 2,5,30,6
offset limb 2,0,0,-15,0
make mesh from object 2,2
delete object 2
add limb 1,1,2
add limb 1,2,2
add limb 1,3,1
offset limb 1,1,-6,-6,0
offset limb 1,2,6,-6,0
texture object 1,1
hide limb 1,0
rem animate
set object keyframe 1,0
rotate limb 1,1,30,0,0
rotate limb 1,2,330,0,0
offset limb 1,3,0,-5,0
set object keyframe 1,10
rotate limb 1,1,0,0,0
rotate limb 1,2,0,0,0
offset limb 1,3,0,0,0
set object keyframe 1,20
rotate limb 1,1,330,0,0
rotate limb 1,2,30,0,0
offset limb 1,3,0,-5,0
set object keyframe 1,30
rotate limb 1,1,359,0,0
rotate limb 1,2,1,0,0
offset limb 1,3,0,-.5,0
set object keyframe 1,38
scale object 1,400,400,400
set object speed 1,25
`loop object 1
`hide object 1
rem enemy
make object sphere 2,25
add limb 2,1,2
add limb 2,2,2
add limb 2,3,1
delete mesh 1
delete mesh 2
offset limb 2,1,-6,-6,0
offset limb 2,2,6,-6,0
texture object 2,2
hide limb 2,0
`hide object 2
rem animate
set object keyframe 2,0
rotate limb 2,1,60,0,0
rotate limb 2,2,300,0,0
offset limb 2,3,0,-5,0
set object keyframe 2,10
rotate limb 2,1,0,0,0
rotate limb 2,2,0,0,0
offset limb 2,3,0,0,0
set object keyframe 2,20
rotate limb 2,1,300,0,0
rotate limb 2,2,60,0,0
offset limb 2,3,0,-5,0
set object keyframe 2,30
rotate limb 2,1,359,0,0
rotate limb 2,2,1,0,0
offset limb 2,3,0,-.5,0
set object keyframe 2,38
scale object 2,400,400,400
set object speed 2,35
`loop object 2
rem collision
set object collision on 1
set object collision on 2
set object collision to boxes 1
set object collision to boxes 2
return
`---------------------------------------------------------------------
However you did make me realize I never saw the actual model.
@Code Eater
Can you post the media of the model? I want to be sure that it is the animation and not something else in the structure. It could be a simple matter that's getting bigger by suggesting alternatives.
Enjoy your day.