Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Newsletter 63 - April 2008

Author
Message
Mike Johnson
TGC Developer
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 1st Apr 2008 12:36
Sweet issue as always, good job TGC.


Bozzy
18
Years of Service
User Offline
Joined: 10th Sep 2006
Location: Birmingham, UK
Posted: 1st Apr 2008 12:45
Very nice... Yet another excellent issue

"I'm a firm believer that if a team scores one goal, then the other has to score two to win."
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 1st Apr 2008 13:27
@BatVink

From the editorial:

Quote: "The CGI effects were great, although I'm sure herpetologists might not be so enamelled."


enamelled!!!

How could you???

MSon
20
Years of Service
User Offline
Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 1st Apr 2008 13:55
Looks good as always, May actually read it this time

Everyone Be Cool, You, Be Cool.
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 1st Apr 2008 14:11
I had to laugh at this bit in the foreword:

Quote: "The CGI effects were great, although I'm sure herpetologists might not be so enamelled."


Enamoured perhaps? I think if they had been enamelled, they'd have been painted!

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 1st Apr 2008 14:25
It was late, there was a lot of last minute news, sometimes words just become a blur

You could always congratulate me on the use of Herpetologists instead
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 1st Apr 2008 17:46
Yeah totally.

It was only going to dictionary.com to find out what Herpetologist meant that made me think of the enamelled!

Great issue though, sorry for only bringing the critical.

P.S. initially I was thinking "Herpetologist - noun - someone involved in the study of herpes"

Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 1st Apr 2008 17:50
Quote: "You could always congratulate me on the use of Herpetologists instead "


Now that did impress me.

As did several of the items in the Newsletter. I'll be digging out that "black light" code, for example.
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 1st Apr 2008 19:24
The black light code is ingenious. I admire anyone who thinks laterally and comes up with the obvious. It's one of those "I should have thought of that" moments.
MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 1st Apr 2008 19:50
Excellent issue BatVink, and thank you to all who have made such fine work with DarkBasic/GDK/FPSC!



A book? I hate book. Book is stupid.
(Formerly Yellow)
Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 1st Apr 2008 20:02
Hmm.. The fastbone shader was kinda intresting. Is there anyway you could use this on DBPro without buying FPSC?

Your signature has been erased by a mod because it was too big
Jeff Miller
19
Years of Service
User Offline
Joined: 22nd Mar 2005
Location: New Jersey, USA
Posted: 1st Apr 2008 23:44
Is that a specific regional accent in Lee's video in the Newsletter? It seems to hover from Scotch to Irish and briefly drifts into Canadian (when he says "about"). Can't place it.
Mnemonix
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: Skaro
Posted: 2nd Apr 2008 05:14
he is wiganish.

I.e. From Wigan, Manchester.

TheSturgeon(playing me at chess) : I will use my powers of the horse and pwnzor you.
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 2nd Apr 2008 13:14
Quote: "I.e. From Wigan, Manchester"


Manchester must be bigger than I thought.
Mnemonix
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: Skaro
Posted: 2nd Apr 2008 16:53
Ok, it is in greater Manchester then

TheSturgeon(playing me at chess) : I will use my powers of the horse and pwnzor you.
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 2nd Apr 2008 17:58
Great Newsletter Steve.

-Keith

trogdor
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: Portsmouth, VA, USA
Posted: 2nd Apr 2008 20:44 Edited at: 3rd Apr 2008 04:12
Great newsletter.

About the FPSC 1.09 tech preview.

I need a good foliage system for my DBPro advanced terrain.

I'm using plant maps, and its been good for trees shrubs, and rocks. What I'm missing is something to fill up the terrain with grass, just like the screen in the newsletter.

I'm using a 512x512 height map scaled to 44.85,4.5,44.85 so its massive. I do not want to plug grass one by one.

My wish is for a plugin that takes a call like this

makeGrass(Terrain Id, min elevation, max elevation, grass size, grass density)

and to show grass

updateGrass(camera number, range from camera) or just have it update like advanced terrain, based on the camera view.

That would be sweet.
Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 2nd Apr 2008 22:13
You can code that by hand in DBP ya know. You don't need a plugin

trogdor
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: Portsmouth, VA, USA
Posted: 3rd Apr 2008 00:40 Edited at: 3rd Apr 2008 04:10
@Agent Dink
I would if I knew how. like I said plant maps, and recycling objects worked great for trees, big rocks, and bushes.
I tried adding grass and my fps dropped to single digit.

I looked great DBP solutions from vegetator pro to Cucumber grass code. I've learned a lot by doing, but my solution is still not optimized enough to fill my scenes with grass.
The pic below shows the huge area I need filled, NOT my grass solution hehehe.



that's why I want a plugin. I'd like to buy a car and have fun driving it, not build one
I enjoy working on my game, but not on the tools to make my game.

More rants, see what you made me do...
When will aliencodec stuff be ported to DBP? I thought that was the whole idea of the acquisition... "DarkEarth" anyone remember this from long long ago?

So yes/maybe, I could code that by hand, but I dont want to
Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 3rd Apr 2008 09:24
You can still use your plantmap system. Don't think more objects for more grass... think bigger clumps of grass The plant system is the right idea, it's just optimizing it a bit and tweaking the models to get the best balance for speed and ground cover. I've never really done it but Uncle Sam did and so have alot of the other more advanced users. If you have a plant map system your farther ahead than me

puppy 101
16
Years of Service
User Offline
Joined: 5th Jan 2008
Location: skipping school
Posted: 6th Apr 2008 19:17
i read the news letter whens the store coming out and will we be able to acsees the news fps x9 such as out door terrian

wihte ninjas wihte ninjas wihte ninjas wihte ninjas playing my 360

sierra 036 come pley halo 3 i use noob combo
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 14th Apr 2008 11:35
Ive found a problem already at the bottom:

Issue 63 deadline - April 28th

hmm?


Stig Design Stig Magne
18
Years of Service
User Offline
Joined: 23rd Mar 2006
Location: Norway
Posted: 21st Apr 2008 03:57
i youst love all of the Issue`s it`s free and it contanes about gameMaking why nott
i love them all thank`s TGC

Stig Design (Free Games,Sources,Textures,Photo`s)
Lisence Free at http://StigDesign.piczo.com

Login to post a reply

Server time is: 2024-11-20 04:27:28
Your offset time is: 2024-11-20 04:27:28