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FPSC Classic Models and Media / Importing 3d Models with Multiple Texture; Best way

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Unknown Dady
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Posted: 2nd Apr 2008 21:33
I have a feeling I’m going to get yelled at but I am having difficulty, and a point to a different forum or instructions would be helpful.I am having trouble getting my models into FPSC with all its textures. I have exported it as .x and converted all the textures to .dds and have all supporting files in
C:\...\FPS Creator\Files\entitybank\user

Then I go into "MakeEntitiesFromXFiles.exe" and leave the texture field blank. After that when I go into FPSC the model looks textured and fine when placing it - in the creation mode. But then when I go into test mode the textures are gone. Any Help would be appreciated; I am running Windows Vista 64 bit I hope that’s not a problem in this circumstance.

www.Unknowndadystudios.com
Aaagreen
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Location: City 17
Posted: 3rd Apr 2008 00:08
It must be dynamic.

Formerly Bum Fat Cheese
Unknown Dady
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Posted: 3rd Apr 2008 00:59
Thankyou very much

But its a bridge, I put collision to polygons, and I can't walk on it, any suggestions

www.Unknowndadystudios.com
bobert
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Location: where ever they sell chocolate
Posted: 3rd Apr 2008 01:55
i think darimc made a thread about this. here it is, near the end he explained how he made multi textured entitys work. http://forum.thegamecreators.com/?m=forum_view&t=119427&b=24

therapy has taught me not to talk to men with needles
Unknown Dady
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Posted: 3rd Apr 2008 02:17
Thanks but looks like he found a workaround trick. I need it to work by just importing because these models will be sold on the FPSC Store.

www.Unknowndadystudios.com
Unknown Dady
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Posted: 3rd Apr 2008 03:05 Edited at: 3rd Apr 2008 03:20
............

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Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 3rd Apr 2008 04:27 Edited at: 3rd Apr 2008 04:28
Quote: "Importing 3d Models with Multiple Texture; Best way"


...piece of cake.

1. From within your 3D modeling program, assign textures to the objects, as you wish for them to appear ingame. Export to .x format.

2. Open the .x file with notepad, and do a search for "texture". Clean up all texture callouts. Save.

3. Place the texture files into the same folder with the .x file, when you import it into FPSC.

4. Open the .fpe file, and make sure that the textured= line is left blank. There must be no texture called by the .fpe file, for the multiple textures to work.

The textures called by the .x file itself will load and apply the multiple textures ingame.

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Unknown Dady
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Posted: 3rd Apr 2008 05:41
Thanks for the help but I figured out multiple textures but now I am having trouble with collision. I set it to polygons and I still can not walk on top of my bridge.

www.Unknowndadystudios.com
Unknown Dady
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Posted: 3rd Apr 2008 06:01
Thanks but I am having a little trouble. I can get the Texture to show with Dynamic but I need collision to be Polygons but that doesn’t work. And then when I do Static, I can do Polygons but the Textures Don’t show. Its like I either get the Textures or the collision, help

www.Unknowndadystudios.com

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