Quote: "Importing 3d Models with Multiple Texture; Best way"
...piece of cake.
1. From within your 3D modeling program, assign textures to the objects, as you wish for them to appear ingame. Export to .x format.
2. Open the .x file with notepad, and do a search for "texture". Clean up all texture callouts. Save.
3. Place the texture files into the same folder with the .x file, when you import it into
FPSC.
4. Open the .fpe file, and make sure that the
textured= line is left blank. There must be no texture called by the .fpe file, for the multiple textures to work.
The textures called by the .x file itself will load and apply the multiple textures ingame.
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