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FPSC Classic Scripts / Endless Hallway

Author
Message
sps999
17
Years of Service
User Offline
Joined: 23rd Oct 2007
Location: On my Computer
Posted: 3rd Apr 2008 06:10 Edited at: 4th Apr 2008 00:17
Hi, haven't been here for a while.

For my game I have a hallway that goes on forever. How I achieved that was with a teleporter making you go back and is unnoticeable except for one factor. Whenever I go in the teleporter it resets my veiw to the way the teleporter is facing.

Edit:

Sorry about the request (I just read the stickey and as I said, I haven't been here in a while) so to make this a discussion, not request.

Here is what I have:



It's just the basic teleport script with no decal and it's activated (just how I want) I need to know if theres any command that makes it so the teleport doesn't make you face the way the teleporter is facing (if that's possible) Thank you. (Deleted old request.)

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 4th Apr 2008 09:54
Sorry, but as it is, the teleport commands are buggy. Sometimes they'll make you get stuck in walls and whatnot. It's quite annoying, actually.


Good luck getting it to work, though.


The one and only,
~PlystirE~

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 4th Apr 2008 19:59
...haven't tried it (and don't have FPSC installed on this machine), but what about the MOVETO command?

Couldn't you just set up the hallway with trigger zones at both ends, place invisible objects, and have the zones ferret the player back and forth?


Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Apr 2008 00:37
Yeah, well that's the command that I filed a bug report on.

There are certain cases where the command will get the player stuck in the wall.


As for sps999's original question (which I completely missed), no there is no command to alter the direction in which the player faces..... except the one you're using I suppose, lol.


The one and only,
~PlystirE~

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 7th Apr 2008 20:42
Hmm.....that's one thing I'd love Lee to give us, Player control commands.....


Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 7th Apr 2008 20:50
...would be nice.


Darkfoil
18
Years of Service
User Offline
Joined: 7th Jan 2006
Location: Montanchez (Spain)
Posted: 12th Apr 2008 22:52
You CAN alter the direction you exit the 'Teleport Out'. Before you place the Teleport Out in your map use the R key to rotate it. Each press of the R key rotates the teleporter by 45 degrees. So if you place it in a straight hallway pressing the R key 4 times will ensure that you exit the Teleport Out in the same direction that you entered the Teleport In.

Darkfoil.

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