Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Export objects correctly (Blender)

Author
Message
Ocho Geek
17
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 6th Apr 2008 18:11 Edited at: 6th Apr 2008 18:12
heres my first model (no i dont want to animate it... yet)



All i want to know is how do you export it properly to .x , i cant seem to get it right

Thanks,
Ocho

(P.S. i did set the UV on it)

Attachments

Login to view attachments
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 6th Apr 2008 18:39
Do this click on file>export>DirectX(.x)
Then you have done it.

Ocho Geek
17
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 6th Apr 2008 20:36
doesent work...

im not stupid

Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 7th Apr 2008 00:11
You should probably go ahead and check out the blender tutorials in this site.

http://www.cartoonsmart.com/blender_basics.html
http://www.cartoonsmart.com/blender_basics2.html

Its a good start for anyone wishing to learn blender.
Ocho Geek
17
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 7th Apr 2008 00:23
yeah.. thats not really gonna answer "how to export to FPSC properly" is it?

SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 7th Apr 2008 00:55
If direct .x export doesn't work then export to .3ds and use this converter.



Attachments

Login to view attachments
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 7th Apr 2008 00:56
Hey mate we are helping and with help we need cooperation not snotty remarks ok?

Ocho Geek
17
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 9th Apr 2008 00:31
sorry, didnt mean to be i just wasnt asking for tutorials


Anyway, i got it in FPSC, but it sinks below the ground (by the height of about 2 floor meshes) how do i raise it?

Dude232
16
Years of Service
User Offline
Joined: 18th Jan 2008
Location:
Posted: 9th Apr 2008 02:47
right click to go to entity properties and press page up to move the entity up

Ocho Geek
17
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 9th Apr 2008 21:40
no not like that

i mean the collision is offset, it looks right in the editor, it sinks beneath the floor in testgame

Login to post a reply

Server time is: 2024-11-20 08:51:12
Your offset time is: 2024-11-20 08:51:12