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steak
16
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Joined: 13th Feb 2008
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Posted: 7th Apr 2008 13:31
Hai guys, first id just like to thank you for all the support . Okay, so ive exported my model so its an X file. I changed all the options in the converter to the ones it said in the on line guide to exporting anims on the fpsc website. I tested it ingame and the previous problem i had was fixed (i couldnt see the model). But now its fully white and its a box thats holding an auto slug. Does anyone have this problem and does anyone know how to fix it?

Thanks heaps
Steak

mmmm...steak....
Deathead
18
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Joined: 14th Oct 2006
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Posted: 7th Apr 2008 16:16
Uh huh. And what is this about?

bobert
17
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 7th Apr 2008 23:14
well its white becuase it has no texture applied to it the auto slug I have no idea about

therapy has taught me not to talk to men with needles
steak
16
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Posted: 8th Apr 2008 00:36
oh yeah, the model isnt supposed to be a box holding an autoslug.

mmmm...steak....
heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 8th Apr 2008 00:41
if I uderstant you post right it is a texature plus a model issue hard to say without a screenie.
steak
16
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Posted: 8th Apr 2008 12:03
oh yeah i knew that. (wink wink)
Here they are. (btw im still learning how to use 4ds max and how to texture)

mmmm...steak....

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steak
16
Years of Service
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Joined: 13th Feb 2008
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Posted: 8th Apr 2008 12:04
and this is the one of how its supposed to look like

mmmm...steak....

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heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 8th Apr 2008 12:26
did you make the character in 3ds or import it to 3ds
steak
16
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Joined: 13th Feb 2008
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Posted: 9th Apr 2008 11:00
made it in 3ds. I try to be as original as i can as i dotn like taking other peoples ideas

mmmm...steak....
Deathead
18
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Joined: 14th Oct 2006
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Posted: 9th Apr 2008 14:48
It also could be that its poly heavy. Because the chest must be alot as it seem to be really smooth and if it was low-poly you would still see where the face is.

steak
16
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Joined: 13th Feb 2008
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Posted: 10th Apr 2008 10:26
i ran a poly count and it had 4797 polys. Im not sure if this is classified as a high poly model or a low poly model. And ive heard that some weapons around here have 2k polies

mmmm...steak....
Ocho Geek
17
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 13th Apr 2008 13:22
yeah... if you used any smoothing tools, best to subdivide your faces a few times and smooth it manually, tat how i keep polycount down

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