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Geek Culture / would u guys play a huge rpg that wont save?

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David iz cool
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Location: somewhere lol :P
Posted: 7th Apr 2008 22:30
just wondering. tks
bitJericho
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Posted: 7th Apr 2008 22:31
Not particularly, I'd never be able to finish it


Hurray for teh logd!
Omega gamer 89
17
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Posted: 7th Apr 2008 22:32
probably not. Although I did play both Legend of Legaia and FF7 without memeory cards for a month... this was when I first got my PS1 and didn't know enough about games at the time to get a memory card...

...but I am the ferret king!!!! BWAHAHAHAHAHAHA!!!! tremble before my ferret minions!

Deathead
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Posted: 7th Apr 2008 22:37
David: Why do you ask so many questions?
But to answer you question yeah I would but I would be a bit annoyed to get so far into it and die and lose every thing I have done. It would be better if the game checkpointed everytime you start a quest so if you die during the quest you will start from the start of the quest.

SunnyKatt
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Posted: 7th Apr 2008 22:40
No way!

Dr Manette
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Posted: 7th Apr 2008 22:53
What is this, the 1980s? We have saving for a reason, namely to make games more fun to play. So no, I'd never play a massive RPG with no save feature.

soapyfish
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Location: Yorkshire, England
Posted: 8th Apr 2008 00:23 Edited at: 8th Apr 2008 00:23
The Final Fantasy 7 instruction manual had an advert on the back for Memory Cards. The tag-line was 'try finishing FF7 without one' or something like that.

No I would not try.

Unless the 'huge RPG' consisted of just one area/dungeon that was randomly generated every time the game was started so you were never playing the same game again.

NeX the Fairly Fast Ferret
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Posted: 8th Apr 2008 00:27
I have a friend who did it. He'd already done it about twenty times on a memory card though. He started it up one morning, played 12 hours straight, and repeat until he finished. Daft.


I fail at life. No, really.
MonoCoder
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Location: england
Posted: 8th Apr 2008 00:28
An RPG that won't save? Now there's a selling point.

Give me an ounce of Puyo, good apothecary, to sweeten my imagination.
Jeku
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Posted: 8th Apr 2008 00:58
I wouldn't play an RPG that allowed me to save, so, no.


Zotoaster
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Posted: 8th Apr 2008 01:29
Lol Jeku.

I actually probably would, seeing as the general trend seems to be that I only play a game once before I get bored of it... unless it's good enough of course *hint*

Don't you just hate that Zotoaster guy?
UFO
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Posted: 8th Apr 2008 01:48 Edited at: 8th Apr 2008 01:49
I think it really depends on the type of RPG. If the RPG is extremely open-ended, it might work. Not being able to save, or something like that, could make the player feel more attached to their character or other characters that are joining in the quest, because you can't just save and then do something risky. I think it could work, but you would have to be careful about things that could make not saving annoying.
Benjamin
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Posted: 8th Apr 2008 02:12
If it was split into manageable 'chapters' where you can only save between chapters, then yes. Otherwise, I don't have such time to waste playing a game non-stop for 12 hours.

TechLord
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Posted: 8th Apr 2008 02:31 Edited at: 8th Apr 2008 02:32
Quote: "would u guys play a huge rpg that wont save?"

This reminds of a concept I had for MMORPG called GrindWorld. The key point of the game is to keep your character alive and build them up by Grinding. There are 0 save featurse and your character can be killed anytime if left unattended. You earn unique gear and powers based on how long you keep your character alive.

tha_rami
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Posted: 8th Apr 2008 03:05
My Golden Sun's cartridge saving battery appears to have failed. I still play some, but I leave my Gameboy Advance on all the time if I do.


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Gil Galvanti
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Posted: 8th Apr 2008 03:26
What would be the advantage to not letting the player save? That'd just be frustrating and limit play time.


Xenocythe
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Posted: 8th Apr 2008 03:29
Golden Sun was a great game
I remember the good old days of gameboy advanced. Pokemon Yellow, Metroid, Golden Sun... classics...

To answer your question, no, I would not play a huge RPG that wouldn't save.

If you have a big rpg already made with DBPro that cant save, then I'll teach you how to code saving

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
David iz cool
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Posted: 8th Apr 2008 05:13
yeah,currently my rpg has no save feature.anyone have a small example on saving and loading i can look at??
Nemesis_0_
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Posted: 8th Apr 2008 05:26
Haha i knew it was going to become one of those "I dont know how to make it save" things...
Xenocythe
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Posted: 8th Apr 2008 05:34
Then you should have posted with info on how to do it, instead of poking fun

I'm tired tonight, state tests tomorrow too. I'll post some code later tomorrow if no one else gets around to it.

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Gil Galvanti
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Posted: 8th Apr 2008 05:41
Quote: "yeah,currently my rpg has no save feature.anyone have a small example on saving and loading i can look at??"

The basic concept is just reading and writing strings to a file using "write string" and "read string" commands, and opening files with "open to write" and "open to read", and closing them with "close file".


Osiris
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Posted: 8th Apr 2008 07:07
I would never play it. However a game where if you die your character actually dies, I would probably play. (RPG's only though, that would be impossible in FPS's)

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
Digital Awakening
AGK Developer
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Posted: 8th Apr 2008 10:31
A huge RPG is 60+ hours, that's almost 9 hours a day for a week without turning off your computer/console. What if it crashes?

Or imagine playing 60 hours to the final boss, dye and not be able to continue? Would you play it again? You would probably have restarted it a lot of times just to get this far.

I remember on NES there where some games where you could not save or use pass codes. I had a friend who had his on for days trying to beat a starwars game. I remember making it to the final boss of Rygar once, can't remember how long I spent on that. The boss was incredibly hard, you had to dodge countless attacks and hit his head 39 times (according to a guide).

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SunnyKatt
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Posted: 8th Apr 2008 13:00
Quote: "yeah,currently my rpg has no save feature.anyone have a small example on saving and loading i can look at?? "


Knew it. If you're that new to programming, do you think you should be working on an rpg?

bond1
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Posted: 8th Apr 2008 18:51 Edited at: 8th Apr 2008 18:55
Quote: "I remember on NES there where some games where you could not save or use pass codes. I had a friend who had his on for days trying to beat a starwars game. I remember making it to the final boss of Rygar once, can't remember how long I spent on that. The boss was incredibly hard, you had to dodge countless attacks and hit his head 39 times (according to a guide)."


Ha, I remember crap like that (and that rygar end boss was brutal). Pausing the game and leaving the NES on while going to baseball practice, school, whatever, for days at a time so I wouldn't lose my spot. And also running the outputs to the VCR to record my moment of triumph so I could prove that I actually beat the games! I had a full VHS tape of all my wins.

That's hardcore - kids today don't know how good they have it.

----------------------------------------
"Your mom goes to college."
Keo C
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Posted: 8th Apr 2008 18:55
Quote: "That's hardcore - kids today don't know how good they have it.
"

I remember when I moved from PS1 to the Xbox. It was like, "There is a hard drive in it? Yay!"


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Aertic
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Posted: 8th Apr 2008 19:03
Lol, That was me too.
Hardrive ftw!
Down with memory cards, up with harddrives.
dan958
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Posted: 8th Apr 2008 22:15 Edited at: 8th Apr 2008 22:15
i borrowed a rpg from my friend, and y'all know that most gb games only allow 3 saves before you have to delete one, well my friend already used them and sed i couldnt delete, so i just played for ages, got quite far and becuase my gb had no back to it, the batteries fell out!
David iz cool
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Location: somewhere lol :P
Posted: 8th Apr 2008 22:55 Edited at: 8th Apr 2008 22:56
hmmmm

i just thought of something,maybe ill just give the player a code everytime they finish a quest.so they can just enter it when they start the game.same with items etc

thats easy to code.
Silvester
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Posted: 8th Apr 2008 23:04
Or just save all arrays/variables whatever and load them up again later...
SunnyKatt
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Posted: 8th Apr 2008 23:28
Yeah, that code system - no good. Just make savegames.

Venge
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Posted: 8th Apr 2008 23:42
Shouldn't saving a game be one of the first things you code, before making a "huge" rpg?

MISoft 3D Artist.
Agent Dink
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Posted: 9th Apr 2008 00:42
Save games are easy to make. Take a few hours and learn how to do it. You'll never look back

Digital Awakening
AGK Developer
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Posted: 9th Apr 2008 00:59
If you're gonna save only completed quests then that's really easy. Also the player's stats and current save location. I would call that a minimum. But most players wouldn't bother playing through a game if save locations are far between. I can put down a game for a while having to watch the same animation more then twice when battling a boss (MGS, Kingdom Hearts etc).

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