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FPSC Classic Work In Progress / Kill the avatars - demo (WIP)

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Scurvy Lobster
18
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 10th Apr 2008 18:59 Edited at: 15th Apr 2008 13:07
Kill the avatars is a short and minimalistic game. Look to the last post for link.

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bobert
16
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 10th Apr 2008 20:48
the screen looks nice but the prison segments/entities have no texture

therapy has taught me not to talk to men with needles
Scurvy Lobster
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Location: Denmark
Posted: 10th Apr 2008 21:12 Edited at: 10th Apr 2008 21:50
Thanks for pointing it out! I have found that it is something that I am seeing in builded games. In the FPSC internal test games the textures are working fine.
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 10th Apr 2008 22:34
@ Scurvy: This looks nice, but the segments don't really mix. And a question: when building a game with MP9/10, where are textures and where do you put them?

Scurvy Lobster
18
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Location: Denmark
Posted: 11th Apr 2008 08:51
American Infantry: I am just using MP9/10 as they were created with their installer. I haven't done anything manual to get them working.

What do you mean when you say the segments don't mix? I am only using two types of living room segments in the game; besides the rather surrealistic bloody room.
Zdrok
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Location: Pittsburgh
Posted: 11th Apr 2008 14:17
Well, if the room's a jail, then I'd use the Service Room segments.

Scurvy Lobster
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Location: Denmark
Posted: 11th Apr 2008 16:22
I agree that they fit a jail scene better but I am not aiming for realism and thought it would be more fun to mix things up.

The missing textures on the bars are annoying though.
Scurvy Lobster
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 11th Apr 2008 17:36 Edited at: 15th Apr 2008 13:06
Game released here: http://forum.thegamecreators.com/?m=forum_view&t=127866&b=25


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