Quote: "The colors only fell at what seemed like random intervals, at least I could see no pattern in why only some of the ones i clicked got destroyed."
There are instructions at the start, but I forgive you if you skipped them
Basically the colours must link-up. The minimum link is 2 blocks. So if you click a red that has another red to the left of it, that will form a chain that you can then click again to explode. The longer the chain, the more points you get.
Quote: "I agree with your comment about jumping straight into AS3. I have been writing in AS2 for quite a few years now and when I tried AS3 a short time ago I gave up quite quickly. Its just so different it would really require a lot of time to get to grips with it."
Yeah I have read this a LOT over the past few months - people seem really scared of it (I'm not saying you are, but the less experienced kids on the forums sound that way). I'm quite glad I don't have any AS2 knowledge because it's so very different. For example I don't use a single line of code on the Timeline, I have never even needed to use a MovieClip yet (Sprites all the way). So I do think this has worked to my benefit.
Quote: "Most of the Flash I do is educational type games for school Web sites so they aren't very complex. Mostly puzzles."
If you've got any games we could re-brand for the Shaun the Sheep web site, then drop me an email (richard.davey@aardman.com) - we're always looking for new games, and would of course pay for this.
Quote: "I have also recently got a new mobile phone which plays Flash games so I am hoping to write a few games especially for that. I think there is a big market there."
Yeah, FlashLite looks great. Not had time for that yet
Quote: "We use AS3 at work too, and I'm wondering if you're taking full advantage of the OO aspects with your games?"
Hey Jeku
Yeah all of my games are 100% object based, I wouldn't code any other way! For example in the yahtzee game, each die is an object which knows all about itself - what value is displayed, if it is clicked or not, etc. I then have a combo class which takes the 5 die objects and works out which combos are available for them, and it then fires an event to the comboPanel which does nothing but handle turning the buttons on/off and handling the clicks
I really love the way the events work in AS3, really powerful.
Quote: "Good to see you back in the code mines again Rich
Being paid to write casual games, can't get much better than that huh!."
It's great
We're working on some quite large stuff internally (proper full-on AS3 based virtual world for example, based on ElectroServer) so it's definitely fun!
I'll post my Five Dice Frenzy game up now incase anyone wants to test
Cheers,
Rich