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FPSC Classic Models and Media / Texture shows in editor not game

Author
Message
Psycho Psam
16
Years of Service
User Offline
Joined: 3rd Apr 2008
Location: Western Australia
Posted: 12th Apr 2008 04:41
So I've got an object to export from Lightwave, I've set up the .fpe file and successfully loaded it into FPSC as a static entity with collision. In the editor I can see the texture, but in preview and game modes there is no texture. I'm using a TGA - but I don't think that makes any difference.

Any ideas?

I've got the texture in like this...

;Visualinfo
textured = texturebank\user\TombStones\TombStone1.tga

and the mesh is like this...
;Orientation
model = meshbank\user\TombStones\TombStone1.x
Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 12th Apr 2008 05:41
When you are in the editor, click the object and try to drag it around. Does it turn white while you are moving it? If so, you need to delete the bin and dbo files, and double check the fpe file to make sure the texture path is correct.

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