Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Spawn after delay

Author
Message
0rph3us
16
Years of Service
User Offline
Joined: 19th Mar 2008
Location: Sneaking up behind you...
Posted: 13th Apr 2008 07:23
This may be kinda simple, but I can't figure out how to make a dynamic entity spawn after a delay, like 30 seconds or something. Could someone tell me what script to use or what options to select?

intel Q6600 3.1 GHz, 4 Gigs DDR2 800 RAM, XFX nVidia GeForce 8800GT Alpha Dog Edition.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 13th Apr 2008 08:31
Maybe you could alter an appear script to include a timer, and once that timer reaches 30 seconds (or whatever), then it'll run the Main fpi (which is what appear scripts were designed to do).

Not sure if that'll work. Perhaps the entity spawns before the appear fpi is even finished.

Eh, it's worth a shot, right?


The one and only,
~PlystirE~

0rph3us
16
Years of Service
User Offline
Joined: 19th Mar 2008
Location: Sneaking up behind you...
Posted: 14th Apr 2008 03:50
Well, in the regular scriptbank, there are several scripts for appearing that seem to do the same thing, such as appearspawn.fpi, so I can't help but think that one of these would do it. I'll look into altering an appear script though.

intel Q6600 3.1 GHz, 4 Gigs DDR2 800 RAM, XFX nVidia GeForce 8800GT Alpha Dog Edition.

Login to post a reply

Server time is: 2024-11-24 07:56:16
Your offset time is: 2024-11-24 07:56:16