Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / A few questions (NOT a request)

Author
Message
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 17th Apr 2008 14:45
First of all, this isn't a request, like it says in the title.

Second of all, are you able to make it when you die, instead of the main menu appearing, the load game menu appears? It'd make it easier on the player.

And another question: can you make it so that when you die, the nearest enemy walks over to the dead player's position and a few seconds later walks away?

Finally, if this is in the wrong board, can a MOD move this? Thank you.
~AI

xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 17th Apr 2008 16:20
I don't know about the first question. It may be easier if the player is determined to try again, but what if he wants to quit? Anyway, I don't know the answer.

For the second, it seems you would have to monitor the players health and stop it before it reaches 0, otherwise the engine will take over and you will have no more control.

If you setup an entity to monitor the players health, and when it goes below a given number - lets say 10 - then have the animation play and subtract the 10 health points.

That's all I can think of.

Best.

Login to post a reply

Server time is: 2024-11-24 07:27:19
Your offset time is: 2024-11-24 07:27:19