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Game maker wannabe
17
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Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 17th Apr 2008 14:55
Before i UV map an object, what program do i use to make it in then save as .obj?

Thanks
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 17th Apr 2008 15:26
Any that allows you to save it as obj, its simple, you dont even need to ask that question.
heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 18th Apr 2008 02:57
try milkshape 3d
sonicreator 2006
19
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 19th Apr 2008 03:50
blender kicks milkshape's *CENSORED*

http://www.blender.org

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
Game maker wannabe
17
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Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 20th Apr 2008 13:44
All these things are a bit too technical for me

Anyway i thought you:

Drew out a basic model.
Send it to a UV mapper as an obj, then export as ...(dunno)
Then into milkshape, add texture
Export as X and put through entity maker...

Please put me in the right direction... they don't teach useful stuff like this at school. Hence my name

GMW
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 20th Apr 2008 21:14
Well what you do is: Make the model, export it as the required format for the UV mapper, then save the uv as a bmp/jpeg or dds, then open it up in you're moddeling tool, now open up materials(im talking about 3dsmax here, I dont own milkshape.) and put the uvmap onto the model, make sure the UV is correct, now export it as a .X model, now use somthing like entity workshop, now open the model, if its too small, resize it... now add the texture onto it(example: the uv map.) now you have the uv map on the model, now save it as somthing, I dunno? my model 1?

And now you saved it. open up FPSC draw out a small room with the standard segment, place startmarker and a light, and now place the model.
now test...

hope this helps...
-Nathan.
Game maker wannabe
17
Years of Service
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Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 20th Apr 2008 22:58
Cheers, what (free) program should i use to make the model?
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 20th Apr 2008 23:11
I'll use 3dsmax trial, then get the pandasoft X exporter.

Trial:
www.autodesk.com
X exporter:
www.maxplugins.de

Hope this helps.
F0aMy
16
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Joined: 16th Feb 2008
Location: In my room, creating games... DUH!
Posted: 23rd Apr 2008 20:10
And blenderis that any gud???

Leen meen game creating machine!!!
Gingerkid Jack
19
Years of Service
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Joined: 15th May 2005
Location: UK
Posted: 24th Apr 2008 22:31
I use wings3d which i fing to be very good

I was Jacko but I changed my name.
B I O M A S S
Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 25th Apr 2008 00:04
Quote: "And blenderis that any gud???"

Its a great program.


Praise the lord and pass the ammunition.
Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 25th Apr 2008 00:50
Get milkshape and then use the tutorials on my website.

http://zaibatsugames.com/

marty
18
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Joined: 22nd Mar 2006
Location:
Posted: 26th Apr 2008 01:00
look for milkshape 3d, and a program called lithunwrap, THEN spend some time looking up the tutorials on how to do all the stuff you want from Psionic... the best I've ever seen! NON-technical and very well done... once you master Milkshape you can move on to other stuff but its good enough along with Fragmotion to make models for FPSC

only the strange survive, make the familiar strange

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