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Work in Progress / Bouncing ACiD Balls

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Gunslinger
17
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Joined: 29th May 2007
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Posted: 18th Apr 2008 13:55 Edited at: 12th Aug 2008 12:28
++++++++++++++++++++++++++
Update - Playable DEMO Released



Download: http://www.really-not-funny.com/downloads_public/DemoRelease.rar

Includes all features which are done atm, but not all weapons. 1 Full Level to kick some balls!
The game is not easy

Well, the Music was just a thing of a few minutes, lil bit annoying

Need to work on the Models, Enemys and Map Design.

---

The first weapon is on the right side above the startpoint. There is a item with a "1" - take it. Then you shouldn't die
++++++++++++++++++++++++++

Hello,
this is my first game with DB. It "should" be a 3D Sidescroller.
I'm still working on it, and it's not realy finished.
Story is done. And not just for ACiD Balls Episode 1

Story:
You are Georg the Ball. You are a small ball of the invision of the "acid balls" on the earth. The acid Balls are balls from a unknown planet, attacking the Earth.
But you've warned the humans, and now you're busted and in jail by the acid balls in the ball base. Breakout and save the world, if it's not to late.

Screens:



Features atm:
*Different Enemys
*Levels
*Collision
*Weapons

planned features:
*Gore System
*Cut Szenes
*Maybe Multiplayer (Coop)

More soon.

Updated 20th April 08:
*Added Enemy System + Small AI
First Video: http://video.google.de/videoplay?docid=-6906675515870420015&hl=de

Updated 27th April 08:
*HUD
ScreenShot:

HUD Video: http://video.google.de/videoplay?docid=-6218744841665120384&hl=de

Updated 11th May 08:
New Video: http://www.schlumpfrebellion.de/ACID_ITEM.avi
(Note: it's a lil bit slow because of fraps.)
Screenshot: http://www.abload.de/img/balls_new68b.png

Added:
*Weapons / Ammo System
*Items
*Shots / Hit System
*Health / Score System
*Sounds
*Particle System ( + some blood)
*Headset on the player model ( - there will be a new player model soon)

Recoded the whole code

Working on: Items, Map Editor
TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 18th Apr 2008 15:46
Looking like a very good start! Especially for your first game. What is planned weapon and story wise? And don't worry about it not being finished; that is the point of this board! Looks more complete than some of the nonsense posted here. Keep it up!

C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 18th Apr 2008 17:44
@ Gunslinger
Looks good man. A few questions:
What do you actually do in your game?
What are the bouncing acid balls?
Is it story based or just general deathmatch kinda stuff like Super Smash Bros?

Keep the good work.

Gunslinger
17
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Posted: 18th Apr 2008 18:53
It's a action jump and run.

Story (lil bit)

You are Georg the Ball. You are a small ball of the invision of the "acid balls" on the earth. The acid Balls are living balls from a unknown planet, attacking the Earth.
But you've warned the humans, and now you're busted and in jail by the acid balls in the ball base. Your Target: Breakout and save the world.

sorry for my bad english, it's just a asmall story. It's basicaly just the engine for another game.

Weapons, i don't know. First i'll make Pistol + Machinegun, and then... don't know. Maybe Rocket Launcher (...)
C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 18th Apr 2008 19:26
@ Gunslinger
Hmm, seems interesting.
One word of advice as your at an early stage with it:
Once you break out of the jail and get to earth to save it (because presumabley that's where you're saving it from) make sure it looks like your on earth and not still inside the jail.

Gunslinger
17
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Posted: 18th Apr 2008 19:48
ya i have good ideas for the outside looking.

The problem is, i think i can't make the game with my knowledge of DB.
Maybe if someone wants to help (code or models), you're welcome.

My biggest Problem is the AI of the Enemys.
Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 19th Apr 2008 00:03
The simplest way you could do AI, is to have a state variable for an enemy, telling it what it should do. So when an event happens, like the player coming within a certain distance, the state is set to attack. Then, the code that controls the enemy, just checks the state and acts accordingly

C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 19th Apr 2008 00:22
@ Diggsey
Hey man, thats quite clever, I never thought of that. xD

<Cowbox will use that idea when he does some more AI now.>

Gunslinger
17
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Location:
Posted: 20th Apr 2008 22:09
Added Enemy System for more Enemys which is working with level changing. And a Small AI for the Balls. (Just charging the player)
No collision atm for the enemys.

But look:
http://video.google.de/videoplay?docid=-6906675515870420015&hl=de

White Fang 12
17
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Joined: 28th Aug 2007
Location: In my office coding
Posted: 20th Apr 2008 22:25
What are you using for the collision?

I'm a noob help will be accepted
Gunslinger
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Posted: 20th Apr 2008 22:32
sparky's
C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 21st Apr 2008 00:21
Haha, I love the video Gunslinger. That game looks so much fun. xD

I'm just worried about how many spheres there are to make up that floating snake thing.

Gunslinger
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Posted: 21st Apr 2008 00:27 Edited at: 21st Apr 2008 00:28
well, just 20.



Working now on the Enemy Collision + Player Fire / Bullets
The Air Pump
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Posted: 23rd Apr 2008 07:31
You know, seeing as you can stand on the enemies in your videos so far, that would make a very cool game idea in and of itself. Having shifty platforms like that would be pretty cool.
Gunslinger
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Posted: 27th Apr 2008 16:04 Edited at: 27th Apr 2008 16:06
Yes, i'll use that "feature" for riddles or some nasty challenges

Update:
Added HUD

Weaponswitch is working with the Mousewheel or Keys (1-X) like in GTA or something.

ScreenShot:

HUD Video: http://video.google.de/videoplay?docid=-6218744841665120384&hl=de
(If it doesn't work -> attachment)

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Gunslinger
17
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Joined: 29th May 2007
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Posted: 11th May 2008 20:11 Edited at: 11th May 2008 20:17
New Video: http://www.schlumpfrebellion.de/ACID_ITEM.avi
(Note: it's a lil bit slow because of fraps.)
Screenshot: http://www.abload.de/img/balls_new68b.png

Added:
*Weapons / Ammo System
*Items
*Shots / Hit System
*Health / Score System
*Sounds
*Particle System ( + some blood)
*Headset on the player model ( - there will be a new player model soon)

Recoded the whole code

Working on: Items, Map Editor
Gunslinger
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Joined: 29th May 2007
Location:
Posted: 24th May 2008 00:54 Edited at: 24th May 2008 00:54
New Video: http://really-not-funny.com/videos/23.05.2008/index.html

Added:
New Item System + Items
Fixed some Bugs
Player Model (not animated yet and not finished) + Weapon Models
Enemy Collision
Weapon Spread
Gunslinger
17
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Joined: 29th May 2007
Location:
Posted: 10th Aug 2008 20:25 Edited at: 10th Aug 2008 21:33
Update - Playable DEMO Released



Download: http://www.really-not-funny.com/downloads_public/DemoRelease.rar

Includes all features which are done atm, but not all weapons. 1 Full Level to kick some balls!
The game is not easy

Well, the Music was just a thing of a few minutes, lil bit annoying

Need to work on the Models, Enemys and Map Design.

---

The first weapon is on the right side above the startpoint. There is a item with a "1" - take it. Then you shouldn't die
Gunslinger
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Posted: 12th Aug 2008 12:29
no comments?
Jimpo
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Joined: 9th Apr 2005
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Posted: 14th Aug 2008 03:40
I get "error 1507 - display not supported". I wanted to test this one out too.

tha_rami
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Location: Netherlands
Posted: 14th Aug 2008 06:28
If my internet connection here in Egypt wouldn't be so horribly awkward, I'd try it, really.


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