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Work in Progress / Milk Paton Game - Help Wanted

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Drew Cameron
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Posted: 18th Apr 2008 18:14 Edited at: 2nd May 2008 18:56
Aertic
17
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Location: United Kingdom
Posted: 18th Apr 2008 18:29
WOW, looking good, nice camera, and also nice stuff...
Zotoaster
19
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Location: Scotland
Posted: 18th Apr 2008 19:32 Edited at: 18th Apr 2008 19:39
I here-by assign myself as an official Milk Paton Game fan. Drew proves to us all that you don't have to have the ability to code a human brain sim or have the game engine of crysis... you gotta have something that very few of us possess, something that goes beyond our understanding of game development, and Drew is one of them who has it! THIS IS WHY DREW MAKES THE BEST GAMES AT TGC!!!

Don't you just hate that Zotoaster guy?
tha_rami
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Posted: 18th Apr 2008 21:04
Well, I'd have to disagree with 'the best on TGC', but I certainly agree he's among the best around here, and he offers an invaluable addition to the forums with the Milk Paton show. Milk Paton! Yeah! Yeah!

* Walks away singing *

* Turns around to face camera *

Oh, and, looking good!

* Walks away again *


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tiresius
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Location: MA USA
Posted: 19th Apr 2008 01:11
Quote: "something that goes beyond our understanding of game development, and Drew is one of them who has it!"


Drew has the ability to finish a concept into a complete project. And that's something that escapes 99% of us here. : That's what impresses me the most.


Looks good btw. Is this still DBC or did you change to DBPro yet?

I'm not a real programmer but I play one with DBPro!
Drew Cameron
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Posted: 19th Apr 2008 05:01
Day 6 http://www.youtube.com/watch?v=EUU5pYt3fMA

Only found 1 hour to spend on this today unfortunately.

Penfold
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Location: RED postbox houses of parliment
Posted: 19th Apr 2008 22:26
These are great.. Keep up the good work

'Ooh 'eck chief'...'crumbs'
Drew Cameron
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Location: Scotland
Posted: 20th Apr 2008 15:39
http://www.youtube.com/watch?v=sdoeCWY7OE8


CAN ANYBODY PROVIDE ME WITH SOME HUMAN 3D MODELS PLEASE? LOW POLY?

I need to have soldiers as enemies and without a suitable 3D model I'm stuck.

Help much appreciated!

Roxas
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Location: http://forum.thegamecreators.com
Posted: 20th Apr 2008 16:57
That looks awesome! Cant help with the models tho

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Xenocythe
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Posted: 20th Apr 2008 17:40
Dude, you're doing amazing with this!

How do you have so much motivation!?

I'm not too good with low poly human models. Sorry.

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Gil Galvanti
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Location: Texas, United States
Posted: 20th Apr 2008 18:39
Looking better and better.


tha_rami
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Location: Netherlands
Posted: 20th Apr 2008 19:47
I'm sorry, I don't have low-poly models, I could ask around, though - maybe Fallout has some spare from his RTS?


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zzz
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Location: Sweden
Posted: 20th Apr 2008 19:57
OMG, you´re really progressing fast on this game! I the design of that level, keep it up!

Diggsey
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Posted: 20th Apr 2008 22:21
Looks cool, but I don't quite understand the 0 days, 29 hours bit...

Drew Cameron
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Posted: 20th Apr 2008 23:11
Ha ha, well observed.

Satchmo
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Posted: 21st Apr 2008 00:04
It's probably better if you just stick w/ hours, easier to see how much you've worked.

I like it! So from what I understand the character will move on rails? Also, I'm confused by the arrow bit, will you play as it in the final game?


Drew Cameron
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Location: Scotland
Posted: 21st Apr 2008 00:29
The character IS moving on rails,
and yep - you'll play as an arrow.

Check out "Milk Paton and the Terrorist Arrows" on YouTube - should explain a bit more.

Agent Dink
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Posted: 21st Apr 2008 03:43
Newest video is showing alot of neat stuff

Drew Cameron
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Posted: 21st Apr 2008 05:11 Edited at: 21st Apr 2008 15:37


Beginning of enemy placement, courtesy of BigAdd and Roxas.

I am now going to be posting videos in the mornings.

Roxas
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Posted: 21st Apr 2008 15:22
You can use Roxas instead of Jarska in TGC forums So ppl knows actually who are you talking about lol!

Awesome screen tho

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Drew Cameron
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Posted: 21st Apr 2008 23:43
Day 8 http://www.youtube.com/watch?v=JYDUMBLjgvs&feature=user

Progress has been slow everyone, but will pick up once some core things such as enemies are in place.

The crazy
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Posted: 22nd Apr 2008 06:25
Quote: "I have a spotless track record for finishing projects "


What about 'Drew's Adventure' I made your pirate model for? I was looking forward to seeing that But good luck with this one!

[href]www.savethegrunts.org[/href]
Drew Cameron
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Posted: 22nd Apr 2008 15:05 Edited at: 22nd Apr 2008 15:47
Ah, bit of explaining to do with that one: I stopped it for a while but when I came back to it in 2007 I had a hard drive crash and that was the end of that!

I would've finished it though, in much the same way I finished that go-karting game nearly 3 years after I started it.

Wiggett
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Location: Australia
Posted: 22nd Apr 2008 17:36
haha poofton

Syndicate remastered: Corporate persuasion through urban violence.
draknir_
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Location: Netherlands
Posted: 22nd Apr 2008 20:11
looks interesting, though i have no idea what milk paton is. google gives me a weird myspace page
zapakitul
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Posted: 22nd Apr 2008 21:33
Milkpaton is the main char of some movies

Drew Cameron
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Posted: 22nd Apr 2008 22:23
DB PROgrammer
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Posted: 22nd Apr 2008 22:57
It's starting to look very good


I'm Pro grammer.
Diggsey
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Posted: 22nd Apr 2008 23:01
Awesome Made a nice break watching those last two videos instead of my huge amount of homework

It would look good if you put ripples around the player too

Drew Cameron
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Posted: 23rd Apr 2008 02:21
Quote: "It would look good if you put ripples around the player too"


I'll get to that! Patience!

Bizar Guy
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Posted: 23rd Apr 2008 05:08
that was awesome, well done.

tha_rami
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Posted: 23rd Apr 2008 07:08
Drew, Drew, Drew. Sigh. You know you should be serious during PE.


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Drew Cameron
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Posted: 23rd Apr 2008 16:58


Just working on the upstream part of the level. Check out those awesome matrix rocks!

Aaron Miller
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Playing: osu!
Posted: 23rd Apr 2008 21:40 Edited at: 23rd Apr 2008 22:15
That looks awsome. Keep up the good work.

Btw, those rocks there look awsome.

Cheers,

-naota

My email actually IS "nocannedmeat@gmail.com". Why? I don't know.
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Diggsey
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Posted: 23rd Apr 2008 22:05 Edited at: 24th Apr 2008 00:23
Quote: "Shouldn't it be days, not 29 hours?"


You're a bit slow there Aaron

zzz
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Posted: 23rd Apr 2008 23:29
Oooh, nice texture on those rocks!

Drew Cameron
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Posted: 24th Apr 2008 23:19
Roxas
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Posted: 24th Apr 2008 23:26
Thats amazing!

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Drew Cameron
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Posted: 25th Apr 2008 00:43
Just 5 more days of development to go people!

Bizar Guy
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Posted: 25th Apr 2008 09:32
Seriously? Pretty awesome.

draknir_
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Posted: 25th Apr 2008 15:18
Great work!
Silvester
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Posted: 25th Apr 2008 20:57
This is getting better and better!
Drew Cameron
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Posted: 26th Apr 2008 15:06
Silvester
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Posted: 26th Apr 2008 15:20
Nice, its great to see you do this in such a short time!
tha_rami
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Posted: 26th Apr 2008 19:03
Amazing!


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Bizar Guy
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Posted: 26th Apr 2008 20:41
Looks pretty good! Will all the enemies be on the path?

Drew Cameron
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Posted: 27th Apr 2008 04:46
Sorry guys, didn't get a chance to work on this tonight so that another day with no video...

Gil Galvanti
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Location: Texas, United States
Posted: 27th Apr 2008 07:31
Quote: "Sorry guys, didn't get a chance to work on this tonight so that another day with no video..."

That is completely unacceptable, what kind of programmer are you, not working on the game 24/7...seriously though, it's looking amazing, and for so little development time .


Aertic
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Posted: 27th Apr 2008 15:04
WOW!
This is looking awsome keep it up.
Drew Cameron
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Posted: 27th Apr 2008 19:06
Hey everyone, coding again and just hit 2,000 lines of code!

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