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FPSC Classic Scripts / New Death

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meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 20th Apr 2008 02:12
I have created a new death sequence, it is not an actual animation, but if you are too close to the person when you kill him, his blood splatters in your eyes. I cannot release as of now, I need s4real's permission, because I borrowed a line from his flashlight script.

Will post a video soon.

Nerds will rule the world one day. All hail runescape's Nerd Meistro and his Equipment Caravan.
Also, all hail RS's Grenade god
hes mad whack XD

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Zeldar
16
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Joined: 16th Mar 2008
Location:
Posted: 20th Apr 2008 03:18 Edited at: 20th Apr 2008 03:33
That is is AWESOME!It's kind of like SMOD: Tactical.

EDIT: Does the blood disappear later? You should make a custom animation for the blood splatter and the blood dripping off your eyes.

Signed, Zeldar
.....what?
meteorite
18
Years of Service
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 20th Apr 2008 03:56
yes, the blood disappears. I don't know how to make an animated one, but I will look into it.

Nerds will rule the world one day. All hail runescape's Nerd Meistro and his Equipment Caravan.
Also, all hail RS's Grenade god
hes mad whack XD
Kerrby
16
Years of Service
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 20th Apr 2008 05:16
That's pretty cool, I would just work on the blood texture abit first.

Can't wait for you to release it.
meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 21st Apr 2008 03:22 Edited at: 22nd Apr 2008 22:15
Alright, I just got s4real's permission. Have fun dudes!

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dumpus
16
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 22nd Apr 2008 05:35
Nice job, meteorite! The script works just fine, but my advice is:

Make the blood disappear quicker, and a dripping animation would be really cool. If I know how to do any of these things, I could help, but I'd probably just drag you down.

Nice script, though!

*This post will self-destruct in 10 seconds.*
meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 22nd Apr 2008 13:33 Edited at: 22nd Apr 2008 21:57
Again, no clue on dripping blood, but if you want it to stay for a shorter time, open it up in notepad, and just change the "timergreater=3000" condition or whatever it is. I originally had it set at 1500, but I felt that was too short, use your best judgement.

O btw, free for non-commercial, will see about commercial
meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 26th Apr 2008 18:11
alrighty, it can officially be used for commercial
Maniac Modeler
16
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Joined: 15th Jan 2008
Location:
Posted: 27th Apr 2008 17:50
Very cool! Nice job!
meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 28th Apr 2008 05:10
thanks bro
Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 28th Apr 2008 05:38
Thanks...........heres a version so the body dosn't disapear

Victory Is Imminent

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Nomad Soul
Moderator
17
Years of Service
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 28th Apr 2008 23:47
This is really cool.

Good work. It's just a shame nobody has yet addressed animated huds so you could take it to the next level.

Its still cool anyway though.
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 29th Apr 2008 01:31
An animation is simply changing pictures very quickly. It can already be done with a little scripting and a HUD portraying each frame of the animation.

Take the default bloody head health marker as an example.


The one and only,
~PlystirE~

meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 29th Apr 2008 04:53
alright, ill see about it
the green cheese
16
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Joined: 25th Feb 2008
Location:
Posted: 29th Apr 2008 17:11
do you have a vid where you show the scrript
meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 1st May 2008 01:55
i tried uploading it to here and youtube, but neither worked
HaloGrunt
17
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Joined: 14th May 2007
Location:
Posted: 1st Jun 2008 22:56
Ummm...Stupid question but how do use this script?
I know where to save it to, but I don't know how to
use it. Help Me
HaloGrunt
17
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Joined: 14th May 2007
Location:
Posted: 2nd Jun 2008 03:17
Sorry For double posting, but I figured it out.
This PWNS.

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