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Newcomers DBPro Corner / Using sparkys raycasting for terrain height

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Kieran
18
Years of Service
User Offline
Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 21st Apr 2008 02:49
hey

I am currently using this code here to get the height of my .x terrain

terrainY#=10000-intersect object(groundNum, cubex#, 10000, cubez#, cubex#, -10000, cubez#)

It works however I want to use sparky's raycasting to do so because it is much faster.

note:
cubex# and cubez# are the x and z positions of my cube which is being repositioned.

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Kieran
18
Years of Service
User Offline
Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 21st Apr 2008 03:07
I found a solution, I was using the SC_rayCast command where I should have been using this:

terrainY#=10000-SC_intersectobject(groundNum, cubex#, 10000, cubez#, cubex#, -10000, cubez#)

thanks

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