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FPSC Classic Scripts / Is there way to...

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twitchy 624
18
Years of Service
User Offline
Joined: 18th Jul 2006
Location:
Posted: 23rd Apr 2008 05:09
Hey, is there any way to have these ideas? If so how would I go about creating them? Or if someone has something similar you could share
The ideas are:

The start of a secondary script with the pressing of a key. I would use this to start the explode script on a grenade after its thrown. There fore simulating C4.

Have a dynamic HUD overlay and show dynamic entities certain things on this overlay through dots or any other pics or icons. Thus simulating a map and showing enemies, items or objectives.

When the play crouches near an object with the correct scripts they are "attached" to it. I would use this to simulate cover.

Have a shield item? I can make/get the model but I need a script.

Thanks.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 23rd Apr 2008 05:55
1) Nope

2) FPSC originally had a very crappy radar system, but it was disabled when it didn't turn out very good. Urlforce enabled it in Lemur Free, though. Other than that, though, you can't do this with a script.

3) You might be able to associate the player with the entity when the script detects that the player is holding down the designated Crouch key. It'd take a lot of tweaking to make it look right, though.

4) If you mean a shield that the player is using as a weapon, then no. Best shield I can think of is an object that the player picks up by right-clicking and holding it in front of them. It wouldn't work against melee enemies, though, considering how they function.


The one and only,
~PlystirE~

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