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Work in Progress / The Dreadmaw

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Kieran
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Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 26th Apr 2008 10:53 Edited at: 3rd May 2008 16:07
I have decided to leave this thread to die for a few reasons.

Firstly, it is not ready for a WIP yet, I need to have more to show for what work I have done.

Secondly, I am starting over in Dark GDK if I get it working so everything will be different.

Thirdly, because I haven't had much to show for this project the thread hasn't gone all that well. So I hope to bring it back when I have a bit more done in DGDK. Thanks all.
Kieran
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Location: Hamilton, New Zealand
Posted: 26th Apr 2008 13:12
Ok here is a small Shelter I made, probably for a market place
or something that could be useful during the game.

Darth Kiwi
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Location: On the brink of insanity.
Posted: 26th Apr 2008 13:20 Edited at: 26th Apr 2008 13:21
The graphics aren't great but it's much more important that the game works.

Also - what is this game about? It looks kind of like an RPG or something. What will gameplay be like? Will there be combat? If so, will it be turn-based or realtime? What's the story? Why is it called The Dreadmaw? (Which, btw, is a fine name) I'm not picking on you here by battering you with questions (though it may look like that) - I'm just curious as to what the eventual game will be like

I'm not actually a Kiwi, I just randomly thought it up one day.
Kieran
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Location: Hamilton, New Zealand
Posted: 26th Apr 2008 13:42 Edited at: 26th Apr 2008 13:45
It is an RPG, eventually I will get around to a quest/mission type
system where some guy tells you to go do something for him.
Also it is called the Dreadmaw because the Dreadmaw are a race
of creatures that have inhabited earth and are trying to
take over, they aren't exactly aliens, just weird monster
things. You may see one in time. As for the fighting system I
think I will make it realtime. Depends which I can actually make.

As for the graphics, that is because it is in it's early stages,
the grass, water and person are all going to be replaced and
possibly some of those buildings redone in future.

Thanks for the feedback, things like this help me to improve the game.
Kieran
18
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Location: Hamilton, New Zealand
Posted: 27th Apr 2008 13:33 Edited at: 30th Apr 2008 12:02
Starting work on the editor now
The Dreadmaw World Editor is a program I am making
to create worlds for my game and export the code from them.

The features a shown in the first post

And here is a screenshot:

Kieran
18
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Location: Hamilton, New Zealand
Posted: 28th Apr 2008 11:53
The Editor is completed, the features are shown in the first post.
Darth Kiwi
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Location: On the brink of insanity.
Posted: 28th Apr 2008 19:34
Excellent, it looks like you've got a flexible editor running already. Keep up the good work - I can't wait to see more of this.

I'm not actually a Kiwi, I just randomly thought it up one day.
draknir_
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Location: Netherlands
Posted: 28th Apr 2008 20:17
Interesting, keep up the good work
nackidno
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Location: Där solen aldrig skiner
Posted: 28th Apr 2008 20:53
Looks nice. Interesting with another RPG in these forum. Keep up the good work, and replace that graphics

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
bergice
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Location: Oslo,Norway
Posted: 29th Apr 2008 00:43
You should add a light feature, it will cause the game to look better.

Also, rely alot on the editor.
Remember that without a decent one, your game is doomed!

Anyways, this is just suggestions, the game looks very good already!
Kieran
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Location: Hamilton, New Zealand
Posted: 29th Apr 2008 02:30
Thanks for the comments all

If you think it requires a light feature I will probably just bake my textures onto the models when I make them, sometimes they don't turn out to well though.

I am now making the editor to export a Dreadmaw Map File(dmf) which will be created when the world is exported and will be loaded through my importer into my game.
bergice
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Location: Oslo,Norway
Posted: 29th Apr 2008 17:29
Quote: "I am now making the editor to export a Dreadmaw Map File(dmf) which will be created when the world is exported and will be loaded through my importer into my game. "


Nice, can you tell me how you do that?
Like make your own file extension?
Aaron Miller
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Playing: osu!
Posted: 30th Apr 2008 00:42
@bergice
You simply think of the layout of a file and then write according to that layout specification, same thing with reading. Think of a cool extension for the file, and you're off.

@Kieran
Good work.

Cheers,

-naota

I used to do a lot of time traveling when I was younger. I called it tequila. I would drink this potion and wake up 3 days in the future! 'Where am I trusty dumpster? Get me home!' - Craig Ferguson
Kieran
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Location: Hamilton, New Zealand
Posted: 30th Apr 2008 05:24 Edited at: 30th Apr 2008 06:31
Thanks Aaron

Well the .dmf exporter is finished.

Here is a screenshot of a world I have imported into the game
that I made in the editor.



edit: for the people who want the graphics changed, which
parts do you mean are bad? and have you got any suggestions
on how to improve them?
Kieran
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Location: Hamilton, New Zealand
Posted: 30th Apr 2008 15:04 Edited at: 1st May 2008 08:43
Ok I have modelled a basic Dreadmaw Grunt, it is the sort
of style I plan to use for The Dreadmaw but it is still
not a final decision as of yet.

Here are some screenies:

Basic Render:


Creepy-ish Render:


EDIT: by the way the thing on the back of that Dreadmaw isn't a stinger, it's a leg but you can't see it well.
Also, this particular Dreadmaw is almost as big as the house if
anyone is wondering it's size.
nackidno
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Location: Där solen aldrig skiner
Posted: 1st May 2008 13:11
Well, it's kinda creative but i bet you get a decent modeller. Sorry.

And about that change graphics. I was aiming to the models and no lightning. That's all.

Keep up the good work!

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
Kieran
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Location: Hamilton, New Zealand
Posted: 1st May 2008 13:55 Edited at: 1st May 2008 14:44
@nakidno

uhh thanks? lol

And if you know anyone let me know its not easy
to model or find a good modeler to help with games
etc.
bergice
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Location: Oslo,Norway
Posted: 1st May 2008 19:37
I can help, i cant really be trusted about timelines and all, and i am in the learning stage of UV mapping, but if need a hand, i am there


Darth Kiwi
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Location: On the brink of insanity.
Posted: 1st May 2008 20:26
Quote: "And about that change graphics. I was aiming to the models and no lightning. That's all."

So... everything, then?

I think maybe they look a little simple? The houses seem to be made of blocks, the character seems to be slightly the wrong shape? The textures also seem a bit too striking, and not lifelike enough? And lighting would help.

This is only constructive, though: it's probably better that you work on the game itself rather than just the front-end.

I'm not actually a Kiwi, I just randomly thought it up one day.
nackidno
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Posted: 2nd May 2008 00:10
Quote: "So... everything, then? "


Yepp, you got me right!

I just wanted to say it in a more friendly way^^

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
Aaron Miller
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Playing: osu!
Posted: 2nd May 2008 06:15
What's wrong with the trees?

I used to do a lot of time traveling when I was younger. I called it tequila. I would drink this potion and wake up 3 days in the future! 'Where am I trusty dumpster? Get me home!' - Craig Ferguson
Kieran
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Location: Hamilton, New Zealand
Posted: 2nd May 2008 06:45 Edited at: 2nd May 2008 06:46
@Darth

Well, im not quite sure what you mean with the house, its not all that
bad. They need lighting though as mentioned. As for the shelters, yes
they are terrible. The textures may need work on some things but i'm
still getting to grips with UV mapping.

@Bergice

If anyone did offer to help me with this project, I wouldn't set a
deadline anyway. This isn't a team request though so feel free to
contact me (details at bottom of my posts) so this doesn't become
locked.

@Nakidno

I will try to improve them

Anyway, I have been mainly working on the game at the moment so not
all that much time has been put into working on the models.
Hopefully I will get some time later and be able to make something
nicer.
nackidno
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Location: Där solen aldrig skiner
Posted: 4th May 2008 10:30
Any updates?

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
bergice
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Location: Oslo,Norway
Posted: 4th May 2008 13:27
The tress look actually great.
Tree magik?

Kieran
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Location: Hamilton, New Zealand
Posted: 4th May 2008 14:33
@nakidno

No sorry I am shutting down this post, read the top post for details

@bergice

yes, treemagikG3
Virtual Nomad
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18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 4th May 2008 14:46
keiran, i look forward to this project's return whenever you feel it's ready for a new thread. best of luck

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
bergice
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Location: Oslo,Norway
Posted: 4th May 2008 17:06
So sad

I dont feel ready for making a WIP yet, i will not be able to finish it

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