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FPSC Classic Scripts / Lock-Picking Doors - Problem

Author
Message
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 26th Apr 2008 22:34
I have set a door to lockpickdoor.fpi, but when I tried to open it, it didn't do anything. Where can I find a lock-pick entity and how do I make the lock pick work?

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 27th Apr 2008 00:01
You gotta give another entity the "pickuplockpicks.fpi" script. Then the player needs to pick up that entity before they'll be able to open the lock pick door. This was covered in my Variables Tutorial.


The one and only,
~PlystirE~

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 27th Apr 2008 00:10
So, I could give any dynamic entity that script and it'll act like a key?

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 27th Apr 2008 00:53
Yeah, sorta. You might wanna give it to something that at least LOOKS like something that you are able to pick up.

I wouldn't go around putting the pickuplockpick.fpi to a giant generator, lol.


The one and only,
~PlystirE~

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