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FPSC Classic Scripts / Sound set problem

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3dzim
16
Years of Service
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Joined: 30th Apr 2008
Location:
Posted: 30th Apr 2008 14:34
Hi. Not sure if this is a script problem but whenever I test a game the soundset only plays when a character dies - nothing happens when I shoot them ie the hurt effects are silent. Does anyone know why this is and how I can put it right?
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 30th Apr 2008 15:03
Hmmmm, I've never heard the enemies hurt sounds when I shot them... Don't think it's just you, man.


The one and only,
~PlystirE~

uman
Retired Moderator
20
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 30th Apr 2008 21:26 Edited at: 30th Apr 2008 21:26
3dzim,

Enemies and allies should have a hurt sound play when shot or otherwise take damage. They should also respond when hurt by playing a hurt or more than one hurt animation randomly. One and a very good one to add to the feature request forum if you would like to suggest it there.



"There are those who said this day would never come - What have they to say now?"
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st May 2008 01:18
I agree uman. I mean, it's kind of unrealistic for enemies to stand there and just take the hit without flinching.


The one and only,
~PlystirE~

3dzim
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 3rd May 2008 13:08
I've created a new soundset which works for the player and for characters when attacked with fists or axe but not when they are shot. Very confusing! Plus the volume of their reactions is quite low - except when it's the player. Anyone who can advise - would be very grateful!

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