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FPSC Classic Scripts / Disructable objects

Author
Message
JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 1st May 2008 11:23
Hey, sorry if it has bin already somewhere. but how can u make 4 example crates be distructed. Ive seen it in MP-5 presentation movie on youtube. creates get smashed by axe M4 and so on. what main script is 4 that?
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 1st May 2008 14:18
Just keep the crate dynamic when you select it.

JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 1st May 2008 18:24
ALL? dynamic? i only can move those!!!
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st May 2008 19:05
Make sure the Strength property of your crate is set above 0. On top of that the crates need to be dynamic in order to be effected by anything.


The one and only,


JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 1st May 2008 19:15
Quote: "The one and only,
"

what did ya mean by that. about stregth thanks. GG i made Guard Tower dynamic and it now flies by bazooka
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 1st May 2008 20:20 Edited at: 1st May 2008 20:24
Quote: "what did ya mean by that. "

He means you can add whatever adjective that you want to it.

The one and only, your sarcasm here



lol...just kidding

Don't forget to visit Conjured Entertainment

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 2nd May 2008 01:19
Lol, CE.

It's a helmet.... with Plystire inside.
So, it's the one and only me.


The one and only,


Slayer222
17
Years of Service
User Offline
Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 2nd May 2008 03:04
You aren't Mastercheif! Are you

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 2nd May 2008 08:24
dynamic objects rule. experiment a bit and u'll find some interestig variants of how the story can go on. like ow, i feel much stronger. u come to the tank take it and throw it away
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 2nd May 2008 14:23
You can imitate the Hulk then (but then you can't pick up and throw enemies).

JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 2nd May 2008 15:27
i've edited death script. after death comes corpse on the place and u can throw it.

And u didnt believe i was russian
Beavey
16
Years of Service
User Offline
Joined: 2nd May 2008
Location: 255.255.255.0
Posted: 2nd May 2008 19:54
To destroy a dynamic entity, shouldn't you go in the properties and select Exploadable ---> Yes ?
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 3rd May 2008 03:04
Setting explodable to yes will only make it explode when it dies, not allow the ability to simply destroy it.


The one and only,


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