Quote: "Where does it say it doesn't use a compiler? "
It doesn`t, but my point was it doesn`t require the additional purchase of a compiler or any compiler that doesn`t come with the product.
Leadwerks - I use DBP a lot more than FPSC, mainly for one reason. I bought it first, and when I did get FPSC, I found it was not that much easier to use than DBP and far more limited. Currently FPSCX9 has more support than FPSCX10 a quote from a reply email from Lee (last week):
Quote: "DBPX10 is still some way off being moved to a position where it can be made available. I really want to get the FPSC and DBP products under Windows XP solid in the eyes of most users before I delve into DX10 again."
Whats wrong with producing DBPX10 with this product wrapped? Code doesn`t require too much optimising on high-end machines for DBP projects, I have one that definately works, I just need to replace a LOT of media, add some more AI, but first I need a story and theme, then theres the shaders to learn, we just need proper multicore access and DX10.