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The Little Arcade Pack is what I do to distract myself from the chore that is Organized Crime. Writing Wartorn is slow but steady, and I'm mostly fixing errors. Wartorn: Battlefields was lost in a hard-drive crash, but I'll be restarting that later. Seadome is turning out a little too ambitious for what is left of the team, since more and more of them appear too impatient to wait for the coding arts. Brood is still in pre-planning phase, but after lessons learned from Seadome I'm making sure the entire team will sit through or not start at all.
Luckily, this game can keep me working with simple stuff, hopefully increasing my personal skills to the level that I can do some more impressive stuff myself and be less dependent on the whispy assistance of people around here. As people say: if you can do it yourself, you know it'll get done.
There are a few design goals for this project.
- Five different small games.
- No game can be based on the same idea or principal.
- Each game must be smaller than 5MB.
- The total must not exceed 15MB.
- Controls should be limited to 5 buttons per game at max (excl. menu).
- The complete pack should be done before June.
The first game is BlockBuster. BlockBuster is nearing completion, and I hope to have it done by next week. The theory was posted on the Game Design Theory board. I decided to go for simple 2D sprites, although the game background needs some visual work.
Some screenshots here.
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