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FPSC Classic Models and Media / hands instead of teleginesis

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JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 2nd May 2008 09:29
Is there any way to move crates an dother objects not by telegenesis but with more less hands

And u didnt believe i was russian
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 2nd May 2008 10:02
If you edited the source code with darkbasic pro, and nimated some hands, im pretty sure you can.

Formerly Bum Fat Cheese
JunckMAn
16
Years of Service
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Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 2nd May 2008 11:01
SUX!!! i'd better create a forklift

And u didnt believe i was russian
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 2nd May 2008 11:52
?
you go on about hands now forklifts?
thats truley off-topic.
JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 2nd May 2008 12:00
i am jast as*hole with 3D modelling

And u didnt believe i was russian
Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 2nd May 2008 12:03
It does not ned 3d moddeling, there are a few around, go to:

www.fps-free.com then downloads, and search for industrial pack in the entites area.
there it has a nice nifty pack with a forklift.

and the hands, they need to be modified in the source code, then the hands need to be animated
JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 2nd May 2008 12:05
main problem-animated

And u didnt believe i was russian

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