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FPSC Classic Scripts / Throw weapon away.

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JunckMAn
16
Years of Service
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Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 2nd May 2008 15:36
Is there a way of throwing guns away if u ran out of ammo?
Or is it possible of making auto switch to the melee weapon?
Why there is no weapons from new model packs in key assignment in game build? How to put those there?
Is there a way of creating throwing knife or axe or something? like you throw it from your inventory, and then take it back? like u have fireaxe u use alt action and your charecter throws it like it was a barrel for example?
How to use flashligh? i mean electrical torch

And u didnt believe i was russian
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 2nd May 2008 18:29
Nope, this is impossible to do right now, although I belive if ply does get round to it, then he may get a working script that makes athe player drop a gun.

JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 2nd May 2008 19:17
But there is a grenade. is there a way of throwing other thing like axes

And u didnt believe i was russian
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 2nd May 2008 19:26
yes, there is.
but you need to create a new weapon, animate it, and texture it.

Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 3rd May 2008 03:12
Yes, the grenade is a "Flak" type weapon.

I don't think you'd want to make an axe into a flak weapon, though. This is because flak weapons are programmed to explode.


The one and only,


JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 3rd May 2008 10:04
but there is point of explode if touches the target and how big is the wave right? and about time to explode if make it 99999. but it touches anyway. and put into script to pawn in the coordinates of hit an other same axe with same charectiristics

And u didnt believe i was russian
JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 3rd May 2008 10:05
Quote: "Or is it possible of making auto switch to the melee weapon?
Why there is no weapons from new model packs in key assignment in game build? How to put those there?
Is there a way of creating throwing knife or axe or something? like you throw it from your inventory, and then take it back? like u have fireaxe u use alt action and your charecter throws it like it was a barrel for example?
How to use flashligh? i mean electrical torch"

Please answer theethe question

And u didnt believe i was russian
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 3rd May 2008 10:59
No auto-swapping weapons

Put the weapon into the slot manually in the setup.ini file that's generated after you build the game. In the file you'll see lines like this "slot1=", after the =, put your gun's location there. Example : slot1=user\mygun

Do a search on the boards for a flashlight, it's been covered before.


The one and only,


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