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FPSC Classic Scripts / Hurt zone

Author
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JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 3rd May 2008 15:01
Sorry me newbie. i've not found it anywhere. So two questions. one about the topic and second about 1 question.
1) Is it possible to add a half-transparent radiation sign when you walk into hurt zone.
2) What are huds in general, how to use those and so on?

Please don't say that there is enough about this and read tutorials. I ask only if i dont understand. I'm good at speaking, writing, but not termenology.

And u didnt believe i was russian
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 3rd May 2008 21:14
1) Yes. Making things semi-invisible is as easy as setting the opacity of the texture for that entity.

2) HUD = abbreviation for Heads Up Display
      HUDs are images used to display information to the user.
      Your "Lives" is a HUD as well as the numeric display for its value.
      HUDs are covered in the PDF manual that came with FPSC in the Docs folder.

Don't forget to visit Conjured Entertainment

Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 3rd May 2008 21:28
Oh noez, this looks like another SGJ here...

Dude, I'll say this once before I get banned for getting mad at you:

Please, stop making all of these threads asking questions that can easily be answered through the FPSC manual or NickyDude's guide. Please consult those before you come here and keep starting your pretty threads.

Transparency can also be referred to as Alpha, so transparencies are controlled through Alpha Maps. Catch my drift?

JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 7th May 2008 17:53
and just a bit more about how to make custom hud?

And u didnt believe i was russian

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