Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Texturing a cube

Author
Message
Mattman
21
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 6th Jul 2003 20:49
is there a way to texture one face at a time? i am trying to make a die for my game, and i can't figure out these modelling programs!!! is there a way to texture one face at a time in dbc???
---Mattman
DID YOU KNOW THAT http://www.angelfire.com/vamp/epiccrossings/ILOVEDB.jpg[/img] ???
The Darthster
22
Years of Service
User Offline
Joined: 25th Sep 2002
Location: United Kingdom
Posted: 6th Jul 2003 21:04
You can put the cube into a memblock and alter it's UV values to have all the faces textured differently

Once I was but the learner,
now, I am the Master.
Mattman
21
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 6th Jul 2003 21:09
please tell me how that is done. i dont understand uv's.

---Mattman
DID YOU KNOW THAT ???
Mentor
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 6th Jul 2003 23:31
I never saw anyone manage this with db primitives, but you could try "scale object texture" to make it wrap round the model, or you could write a subroutine to make 6 plains with their own textures move like a cube (always holding the same relative positions), then you can just put the correct texture on each face, maybe even attach each plain to the other, that might work, cheers.

Mentor.

Login to post a reply

Server time is: 2024-11-24 20:48:10
Your offset time is: 2024-11-24 20:48:10