animmax = 100
anim0 = 190,209
anim1 = 210,234
anim2 = 235,259
anim3 = 260,279
anim4 = 280,299
anim5 = 300,318
anim6 = 319,355
anim7 = 160,189
anim11 = 0,19
anim12 = 20,39
anim13 = 493,522
anim14 = 40,59
anim15 = 60,79
anim16 = 523,552
anim17 = 120,139
anim18 = 140,159
anim20 = 80,99
anim21 = 100,119
anim31 = 356,380
anim32 = 381,405
anim33 = 381,405
anim34 = 381,405
anim35 = 381,405
anim36 = 406,442
anim40 = 443,462
anim41 = 463,492
anim50 = 553,572
anim51 = 573,597
anim52 = 598,622
anim53 = 623,642
anim54 = 643,662
anim55 = 663,681
anim56 = 682,731
anim57 = 160,189
anim61 = 0,19
anim62 = 20,39
anim63 = 882,911
anim64 = 40,59
anim65 = 60,79
anim66 = 912,941
anim67 = 120,139
anim68 = 140,159
anim70 = 80,99
anim71 = 100,119
anim81 = 732,756
anim82 = 757,781
anim83 = 757,781
anim84 = 757,781
anim85 = 757,781
anim86 = 782,831
anim90 = 832,851
anim91 = 852,881
Ok...
How am i supposed to know what they do?
And i made my own program for detecting it:
1-19 = Fall backwards and land on back
20-39 = Fall backwards and land on knees
40-59 = Fall forward and land on back
60-79 = Fly backwards and land on back
80-99 = Fall sideways and land on back
100-119 = Fall sideways and land on knees
120-139 = Fall sideways and land on back 2
140-159 = Fall sideways and land on knees 2
160-189 = Float
190 = Still normal
191-210 = Jump land
210-234 = Idle
235-259 = walk forward
260-279 = stealth left
280-299 = stealth right
300-318 = sprint forward
319-355 = throw object
356-380 = crouch idle
381-405 = sneak forward
406-442 = throw object 2
443-459 = float2
460-492 = swim forward
493-522 = stand up after lie backward
523-552 = stand up after lie forward
533 = Still aim
554-594 = land jump and aim
595-622 = aim while move forward
623-642 = aim while move left
643-662 = aim while move right
663-681 = aim while run forward
682-731 = reload
732-756 = crouch and aim
732-781 = crouch and aim and move forward
782-831 = crouch and reload
832-
Unfinished altough...