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FPSC Classic Models and Media / How to import map: needed

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mingew
16
Years of Service
User Offline
Joined: 13th Jan 2008
Location: The South Pole
Posted: 5th May 2008 18:09
Hey there

Over the last 11 months, I have been trying to import normal levels into FPS Creator but still I can't figure it out...So sad...I have almost given up...so

Is there anybody in this forum who has experience with importing normal maps into FPS Creator?, because I really need to hire one to import a level for me, if possible.


The map is exiting in these 3d formats:

.OBJ File
.X File (Exported with PolyTrans Modeling Software)


Images of the map:






Contact me at ziryab92@hotmail.com, reply at board or send me a message if you are willing to do it, so I can send you the original .obj/.x map with all it's texture...

NB: I am willing to pay a bit for it


Thank you
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 5th May 2008 18:14
Ill do it for free. Hit me up via email.

Formerly Bum Fat Cheese
lazerus
16
Years of Service
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Joined: 30th Apr 2008
Location:
Posted: 6th May 2008 19:14
that my friend is a amazing map, actually its one on the best ive seen so far

cartography shop?

-there has been some real issues with importing maps since the whole entity contact area problem (enemys will just fall though the ground) which is quite a shame since by the looks of things you put alot of time into this map.

sorry to be the buzz kill...

Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 6th May 2008 19:43
Oh dear, it seems that no-matter what i do, fps creator wont accept your map. Sorry.

Formerly Bum Fat Cheese
lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 6th May 2008 20:52
have you tried DBP

its like jumping a ocean but you could most likely load it up there unfourtinatly its quite hard to get the hang of...

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 7th May 2008 09:45
Nice map, but look at the FPS... its around 5... If you import that into FPSC, it will be around -600.

Anyway, you could do it in DBP, but it will be slightly harder to make your game in it, since its all coding, and no drag and drop madness.

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