I am currently living with some relatives of mine. My cousin had Algebra homework the other night and asked me if I could help. Now, I've never really touched on Algebra (I will be getting into that VERY soon luckily), and the problem that she had gotten stuck on was a 'Find the surface area' problem.
"Find the surface area? Could that possibly be related to programming and 3D modeling?" I asked myself after she was midway through solving the problem (by the way, I'm no longer terrified of math whatsoever. It's weird because I used to hate and suck at math, but I've actually taken to creating problems and solving them and practicing. It's easy). The answer I got was YES. Think about it, master programmers out there: Box collision detection in DarkBASIC. YOu have to get the XYZ coordinates right with the correct numbers. You have to divide it by whatever number is first, like:
*Not usuable code*
(X)0.0250
(Y)2.0
(Z)0.0250
That makes a small, rectangular cube have an invisible box around it, creating collision.
The way that I usually get the right size box is by experimenting with the values. That however takes a long time, so I wondered if anybody here has possibly used algebra basics and find the surface area techniques with 3D stuff before to, well, find the area of a block in 3D. Of course you already have to know the volume, otherwise it's a pointless attempt.
Thanks BigAdd!!