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Dark GDK / Running a Dbpro program in DarkGDK

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Dewrock
16
Years of Service
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Joined: 5th May 2008
Location:
Posted: 5th May 2008 21:14
Hello everyone, i recently made a small little game in dark basic pro that runs fine in DBP but i would like to get it to work with DarkGDK, I included the #include "DarkGDK.h" and placed the rest of the code into the file thinking that it may work but i get a mess of errors

error C2014: preprocessor command must start as first nonwhite

was wondering how i can get this to work any insight or help greatly appreciated,( do i need different includes, will this work or am i wasting my time, do i need to change the code b/c of compatability issues )??
jason p sage
17
Years of Service
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 5th May 2008 21:55
Quote: "do i need to change the code b/c of compatability issues"


Yes.

You might crack open a C++ tutorial while you're at it: http://www.cplusplus.com

Core2uu
16
Years of Service
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Joined: 15th Mar 2008
Location: Saskatoon, SK, Canada
Posted: 6th May 2008 04:55
DarkBASIC syntax and C++ is quite different... The DGDK engine commands are the same but there is some difference in the syntax overall in the two you will have to consider...

I don't know the second thing about porting but I think you could get it working without your head TOTALLY exploding...

~~It's not who you are underneath, but what you do that defines you.~~
Morcilla
21
Years of Service
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Joined: 1st Dec 2002
Location: Spain
Posted: 8th May 2008 13:03
Quote: "error C2014: preprocessor command must start as first nonwhite"


I guess that is because of '#'. Wasn't that used for DBPro float definitions? I suggest changing the variable names from variable# to variable_f or something like that.

Other than that, follow the tutorial links for c/c++, for example it is needed to define all your variables and functions...etc

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