I have created a desk, which allows me to interact with it just fine when puuting other objects along side it. However, when the player tries to move alongside, it seems to have box collision set, rather than the polygon collision I specified. I want to be able to walk righ up to the centre of the desk area. Does anyone know why this is a problem?
I thought it might be the concave nature of the model, so I unwelded everything, saved it and tried again with no luck.
fpe file:
;header
desc = Quad Desk
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = desk_quad.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
defaultstatic = 1
materialindex = 3
collisionmode = 1
strength = 0
isimmobile = 1
soundset =
soundset1 =
;visualinfo
textured = desk.jpg
effect =
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0