Hello everyone.
I downloaded a human male model from a website, which I don't remember the name of, to try and make a ragdoll out of it.
I imported the model into Milkshape, and created "joints" which I assume is "bones". After the joints were created, I assigned the correct vertices to the joints and exported it to a .x file.
In DBPro I tested to see if DBPro could read the bones, using a simple "rotate limb" function, for each limb/bone. It worked.
Next I built a human model of primitive DB Objects (cubes and spheres) and jointed them together, to create a primitve ragdoll.
I wanted to merge the human model with the primitive ragdoll, as I assumed that was the correct way to do it. So by looking at the "rope demo" I was able to make my way through that part.
The 3D model did not react to gravity at all, and the primitive ragdoll fell down to the floor. So it didn't work
I tried to use the same method on the rope model, where it worked.
So my question is this:
Is Milkshape "joints" the same as DBPro "bones"?
If not - What application should I use to make bones in?
Has anyone had any luck with what I am trying to do? And if so, care to share some code, or tell me what applications you've used?
Love, L.
Edit:
I tested the primitive ragdoll vs "gubbe.x" from the newton ragdoll demo. Everything worked perfect, except I hadn't assigned the ragdoll bones to the correct bones, so it looked deformed.
Anyway, "gubbe.x" was exported from CharacterFX.
Does anyone know what kind of .x exporter this application uses? And where, if possible, to download it for milkshape?
Edit:
CharacterFX is only $15 USD, so I think I will buy it.
But first I'll have a look at other (free) options, and also try the shareware version of cFX.
Thanks to everyone who thought about helping me!
Love, L.
I allways afraided from a clowns. aww..