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RelMayer
16
Years of Service
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Joined: 14th Apr 2008
Location: France
Posted: 9th May 2008 02:12
The game is inspired by Far Cry (who is a fan game).

Jack Carver (the same than of Far Cry) was a captain of a tourism boat which lives in an archipelago near to Japan, until day or he did to escort a journalist named Valérie Constantine on a small archipelago, watched by mercenaries and where genetic researches were be, he manages to escape from the island with Valérie.

2 years passed since this incident in Micronesia, Jack is always boat pilot and he's in a group which acts in the event of an accident like the "Project Far Cry".

He has to go on the Fiji Islands, where bloody murders took place, but very fast, he is going to notice that these islands hide a secret...








Jack and the other characters will talk (in french)
New hud
A climbing system will be included.

I'm sorry for my crappy english but I'm a french boy. (U_U)
Dark Jaguar Flame
17
Years of Service
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Joined: 9th Aug 2007
Location: The Netherlands
Posted: 9th May 2008 11:59
Wrong board..

Scurvy Lobster
18
Years of Service
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 9th May 2008 12:21 Edited at: 9th May 2008 12:22
Looks like a project that could benifit from FPSC X10 like water. That is comming to FPSC Classic some time in the future with the next official update after V109, or it could be done with mods.
KeithC
Senior Moderator
18
Years of Service
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Joined: 27th Oct 2005
Location: Michigan
Posted: 9th May 2008 14:10
I finally get to see my Hut in a cool screenshot; thanks. The foliage around the Hut looks a little too symetrical though; might want to "jumble" it up a bit more.

I'll move this for you.

-Keith

Dude232
16
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Joined: 18th Jan 2008
Location:
Posted: 9th May 2008 16:00
the first screen was really good i love great fpsc games using outdoors scenes

Samurai
17
Years of Service
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Joined: 26th Jun 2007
Location:
Posted: 9th May 2008 16:23
Not bad. You have done a good job of outdoors I am really bad at that. I am better at the more FEAR style indoors stuff.
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 9th May 2008 18:41 Edited at: 9th May 2008 18:46
Quote: "The foliage around the Hut looks a little too symetrical though; might want to "jumble" it up a bit more."

I was thinking the same thing Keith.
You could also make quick copies of those tree entities and then scale the copies in their FPE.
That way you can re-use the same tree textures and models, but they won't all look exactly alike.
I decided to make the first level of my nextgame outdoors too, since we have those stabler frame rates now.
I especially like that character HUD, as I am goin to be doing that too for my next game.


It is looking really good.
Well done!
Cheers.

Don't forget to visit Conjured Entertainment

KeithC
Senior Moderator
18
Years of Service
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Joined: 27th Oct 2005
Location: Michigan
Posted: 9th May 2008 18:56 Edited at: 9th May 2008 18:58
Quote: "You could also make quick copies of those tree entities and then scale the copies in their FPE.
That way you can re-use the same tree textures and models, but they won't all look exactly alike."

Good idea, Dave; I should have thought of that.

You could also rotate them at varying degrees as well; and mix the different types up a bit. The stock media has a boulder, I beleive; that would fit well here also (also rotating and burying it a bit as well).

dumpus
16
Years of Service
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 10th May 2008 02:36
Hey, this is pretty cool. I can see the Far Cry in it...good job! One of the better outdoor scenes that I have seen on this board.

*This post will self-destruct in 10 seconds.*

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